The devlog of my online RPG, of which I am making videos showing the progress and features of the game.
Hi everyone! I published another devlog video, and this one goes through a few of the networking implementations I did for skills like a fireball, charge, and also NPC patrolling. It dramatically reduces the bandwidth needed by changing a bit how things work. I hope you enjoy it, and if you want…
A video recorded for the start of the networking video. As usual, you can follow the video devlog on Youtube at https://www.youtube.com/channel/UCyOt8sPTqNxRseUzpzUEQQg
Working on the new video for my Youtube devlog channel. On this video I will talk about some decisions I did regarding networking, and how I dramatically reduced the bandwidth used for spells and NPCs actions and movement. You can follow my video devlog on Youtube at https://www.youtube.com/chan…
I have a video devlog, which you can follow on Youtube at https://www.youtube.com/channel/UCyOt8sPTqNxRseUzpzUEQQg and I am posting every now and then.
Working in the direction of loading characters depending on their armor, skin color, hair, etc. This presents a lot of challenges, but…
Started working on a small village for a side story and quests. It's in a very early stage and a lot of details still haven't been added, but it's getting shape. It also shows the weather system in place, along with water. What do you imagine is the story for this place? ?
If you want to fol…
I made a video about the Quest Editor, which simplifies the process of adding quests to the game. As an example, I add 3 quests with different objectives, from scratch, and test each of the quests. You can see the video below. Follow me on:
Twitter: https://twitter.com/ricvalerio7
Youtub…
Wrapped up most of what I wanted to clean up before recording. So here is what the quest editor looks like now, and it's soon time to record! ? It's a lot better than what once was working directly in the inspector with much less functionality, and it's much more fun to add quests and let myself…
Here is a sneak peek of the quest editor, of which I will post a video soon. The principle is the same as the spell editor: minimize coding intervention and allow quest designers to enrich the world with little effort. Follow the development of my online RPG here and on my youtube channel, at htt…
I have published a video of my online RPG, where I go through the Spell Editor, create a few spells and test them in game. I created the spell editor to make it easier to manage the spell creation and balancing process, and minimize coding intervention. I hope you enjoy the video, and if you wan…