The devlog of my online RPG, of which I am making videos showing the progress and features of the game.
It's been some time since the last update, and there are great news.
For new people, this refers to devlog of my MMORPG, which you can see here https://www.youtube.com/channel/UCyOt8sPTqNxRseUzpzUEQQg
I have been working on adding human male and female models, along with animations and e…
Here's the CTF mechanic in the works. The logic behind will be redone, because I want to reuse what already exists and leverage other mechanisms in the engine. I will be talking about this in a video devlog, to explain how it will work, and show the final implementation. Let me know your thought…
The next video of the devlog is taking some time to come out, so here's a preview of what I have been working on.
On this video, you can see the buffs addon working, and on the second half there is a bit of a preview of AOE spells, with I have been working on.
You can see the video below…
Hi fellow devs.
I am doing a video devlog of my journey doing an MMORPG, and along the way, I am sharing my progress, tips, tricks and techniques. I will also be posting tutorials on some aspects of the development, like from example client-server networking, leveraging scripting, creating t…
Just a short update before I publish the video on AddOns, part 2.
While the client and server were aware of buffs and debuffs, there was no visual representation of them, and so, it was not possible to see what buffs and debuffs the player character had. But by exposing only a few functions …
One more video published, this one on adding support for AddOns. I also demonstrate by creating two simple AddOns. While these are very simple, and the support is a bare bones one, it serves as a starting point for supporting complex AddOns. Take a look at the video, and let me know your comment…
I am still working on addon support, by adding more UI elements and event registration. You can take a look at the screenshot below to see how an addon could now replace the default UI. Moving forward, the default interface might also be converted into an addon. The great part is that part of th…
I have been working on supporting addons in the game. By allowing players to create addons, it opens up a lot of possibilities and can in fact improve the game experience. Because players might enjoy the information laid out differently, like a minimalist UI, or a more complex one, it is importa…