jendrikillner

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Montreal, Canada
1 comments
31 followers
166 entries
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jendrikillner
May 26, 2019
Graphics Programming weekly - Issue 86 — May 26, 2019
Graphics Programming Weekly - Database
  • database with articles that were previously covered in Graphics Programming Weekly
  • central location that aims to make it easier to discover/rediscover graphics programming information
1,748 views
jendrikillner
May 19, 2019
Graphics Programming weekly - Issue 85 — May 19, 2019
3D Game Shaders For Beginners
  • shader tutorial aimed at beginners that teaches shader fundamentals using Panda3D and GLSL
  • starting with the basics of coordinate spaces, and GLSL shaders
  • shows how to implementing texturing, lighting, normal mapping
  • additionally outlining…
2,426 views
jendrikillner
May 12, 2019
Graphics Programming weekly - Issue 84 — May 12, 2019
Axis-Aligned Bounding Octahedra and The 7-Sided AABB
  • describes an alternative bounding structure that is based around axis aligned triangles
  • starts with 2D example and extends the concepts to 3D
  • comparison against other bound object representations
1,792 views
jendrikillner
May 05, 2019
Graphics Programming weekly - Issue 83 — May 5, 2019
A tour of Granite’s Vulkan backend – Part 6
  • presents how Granite deals with vkPipeline management
  • API designed for user convenience
  • hashmaps used for control of the different state combinations
  • pre-warmed with information from previous runs using Fossilize
1,619 views
jendrikillner
April 28, 2019
Graphics Programming weekly - Issue 82 — April 28, 2019
A tour of Granite’s Vulkan backend – Part 4
  • shows the window system abstraction
  • can be used to render to a window or into an offscreen render target
  • how to allocate temporary data that is only required for the duration of the frame
1,562 views
jendrikillner
April 21, 2019
Graphics Programming weekly - Issue 81 — April 21, 2019
Write-up: Magical Marbles
  • explains how to create a layering parallax effect to simulate the inside of a marble using ray marching
wayback-archive A tour of Granit…
1,762 views
jendrikillner
April 14, 2019
Graphics Programming weekly - Issue 80 — April 14, 2019
Debugging VK_ERROR_DEVICE_LOST with Nvidia Device Diagnostics
  • vulkan extension that allows progress markers to be inserted into the Vulkan command stream
  • these can be used to detect the range of draw commands that have caused a GPU device error
  • a short overview of how …
2,019 views
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jendrikillner
April 07, 2019
Graphics Programming weekly - Issue 79 — April 7, 2019

Missed the content for March? Don’t worry. Monthly summaries are availbale on my patreon: https://www.patreon.com/jendrikillner

THE STORY OF THE 3DFX VOODOO1
  • provides a look at the 3DFX VOODOO1 GPU from the mid-90s
  • shows how the hardware and rendering pipeline was d…
3,186 views
jendrikillner
March 31, 2019
Graphics Programming weekly - Issue 78 — March 31, 2019

Missed the content for March? Don’t worry. The summary is now availbale on my patreon: https://www.patreon.com/jendrikillner

GPU Path Tracing in Unity – Part 3
  • part 3 of tutorial series in building a path tracer in Unity
  • shows how to trace a ray against a triangle a…
2,178 views
jendrikillner
March 17, 2019
Graphics Programming weekly - Issue 77 — March 17, 2019

There will be no newsletter next week. I am at GDC all week. Will be returning as usual on April 1st.

World of Warcraft uses DirectX 12 running on Windows 7
  • the latest update adds support to run the D3D12 game on windows 7
  • user mode d3d12 implementation without win1…
2,325 views
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