jendrikillner

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Montreal, Canada
1 comments
31 followers
166 entries
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jendrikillner
February 16, 2020
Graphics Programming weekly - Issue 119 — February 16, 2020
Coherency gathering in ray tracing: the benefits of hardware ray tracking
  • the article presents the problems with ray tracing in terms of divergence workflows
  • Imagination GPUs are able to reorder rays in hardware to maintain better coherency
2,042 views
jendrikillner
February 09, 2020
Graphics Programming weekly - Issue 118 — February 9, 2020
Generating Perfect Normal Maps for Unity (and Other Programs)
  • the article shows what needs to be considered when baking normal maps for use with separate applications
  • it shows what kind of different conventions exists, what common artifacts look like and how to verify…
1,903 views
jendrikillner
February 02, 2020
Graphics Programming weekly - Issue 117 — February 2, 2020
Separate your filters! Separability, SVD and low-rank approximation of 2D image processing filters
  • the article presents the basics of Singular Value Decomposition
  • shows how to use the concept to check if filters are separable and if not how it helps with approximation…
1,097 views
jendrikillner
January 26, 2020
Graphics Programming weekly - Issue 116 — January 26, 2020
Learning from data
  • the article presents how ordering mesh data can influence rendering performance
  • compares different algorithms developed for this purpose
  • the primary focus is on how to train these algorithms using machine learning techniques
  • analyzes the results of …
2,046 views
jendrikillner
January 12, 2020
Graphics Programming weekly - Issue 115 — January 12, 2020
Clustered shading evolution in Granite
  • the article shows an overview of deferred shading techniques
  • alternative structures and methods for optimizations are presented
  • using compute shader for conservative rasterization for spot and sphere lights
885 views
jendrikillner
January 05, 2020
Graphics Programming weekly - Issue 114 — January 05, 2020
Physically based shading references, at the end of 2019
  • collection of resources covering physically based shading
  • a short summary for every source is provided
wayback-archi…
1,136 views
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jendrikillner
December 01, 2019
Graphics Programming weekly - Issue 109 — December 1, 2019
PowerVR PerfDoc – Performance Validation for PowerVR
  • fork of the PerfDoc performance layer to detect performance issues on PowerVR hardware
  • the article provides an overview of performance issues that the layer can detect and possible improvements
2,659 views
jendrikillner
November 24, 2019
Graphics Programming weekly - Issue 108 — November 24, 2019
PC Rendering Techniques to Avoid when Developing for Mobile VR
  • the article presents an overview of techniques that are not a good fit for mobile VR applications
  • provides brief explanations of the methods and the reasons for why they should be avoided
1,535 views
jendrikillner
November 17, 2019
Graphics Programming weekly - Issue 107 — November 17, 2019
DeepFovea: Neural Reconstruction for Foveated Rendering and Video Compression using Learned Statistics of Natural Videos
  • the paper presents a new technique that uses a neural network to reconstruct foveated rendering from sparse source data
1,215 views
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