[video] two minute papers - This is Geometry Processing Made Easy
- a brief summary video of the “Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains” paper
- presents how this paper connects to light transport and …
Get to know Metal function pointers
- the Metal shader API now supports function pointers
- the talk provides an overview of the compilation models and performance considerations
- function tables can be passed via argument buffers t the GPU
Rendering Layered Materials with Anisotropic Interfaces
- a lightweight and efficient method to render layered materials with anisotropic interfaces
- based around GGX BRDF lobes approximations when aligned with the tangent frame
Followup tidbits on RGBE
- the author presents considerations for designing conversations explained with the example of RGBE encoding
- discusses quantization, round trip error, and precision maximization
Work-Efficiency vs. Step-Efficiency
- the article discusses how to classify GPGPU work into the critical sequential work and the total amount of work done across all workers
- presents how this division is useful to talk and understand the performance of algorithms
Casual Shadertoy Path Tracing 1: Basic Camera, Diffuse, Emissive
- A tutorial that shows a practical walkthrough on how to implement a path tracer in shadertoy
- focuses on the generation of renderings instead of physical correctness
Rendered #1
- A new newsletter with news and insight on volumetric filmmaking, virtual production, 3D rendering, and other emerging realities
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
- the paper presents a new technique that allows a massive number of dynamic lights to be rendered in real-time
- the presented implementation shows 3.4 million dynamic, emissive tr…
Ray Tracing Essentials Part 7: Denoising for Ray Tracing
- the final part of raytracing series
- presents what denoising techniques are and why they are required
- presents a comparison in multiple scenes, explaining how neural network technique is trained
Real-time Shadows
- the presentation provides an in-depth overview of shadow techniques for real-time applications
- discusses what shadow maps are, how they are rendered, stored and used
- provides an overview of common problems and solutions
- additionally provides an overv…
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