jendrikillner

Profile
Montreal, Canada
1 comments
31 followers
166 entries
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jendrikillner
July 05, 2020
Graphics Programming weekly - Issue 139 — July 5, 2020
[video] two minute papers - This is Geometry Processing Made Easy
  • a brief summary video of the “Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains” paper
  • presents how this paper connects to light transport and …
1,596 views
jendrikillner
June 28, 2020
Graphics Programming weekly - Issue 138 — June 28, 2020
Get to know Metal function pointers
  • the Metal shader API now supports function pointers
  • the talk provides an overview of the compilation models and performance considerations
  • function tables can be passed via argument buffers t the GPU
1,430 views
jendrikillner
June 21, 2020
Graphics Programming weekly - Issue 137 — June 21, 2020
Rendering Layered Materials with Anisotropic Interfaces
  • a lightweight and efficient method to render layered materials with anisotropic interfaces
  • based around GGX BRDF lobes approximations when aligned with the tangent frame
1,290 views
jendrikillner
June 14, 2020
Graphics Programming weekly - Issue 136 — June 14, 2020
Followup tidbits on RGBE
  • the author presents considerations for designing conversations explained with the example of RGBE encoding
  • discusses quantization, round trip error, and precision maximization
1,090 views
jendrikillner
June 07, 2020
Graphics Programming weekly - Issue 135 — June 7, 2020
Work-Efficiency vs. Step-Efficiency
  • the article discusses how to classify GPGPU work into the critical sequential work and the total amount of work done across all workers
  • presents how this division is useful to talk and understand the performance of algorithms
1,852 views
jendrikillner
May 31, 2020
Graphics Programming weekly - Issue 134 — May 31, 2020
Casual Shadertoy Path Tracing 1: Basic Camera, Diffuse, Emissive
  • A tutorial that shows a practical walkthrough on how to implement a path tracer in shadertoy
  • focuses on the generation of renderings instead of physical correctness
4,891 views
jendrikillner
May 24, 2020
Graphics Programming weekly - Issue 133 — May 24, 2020
Rendered #1
  • A new newsletter with news and insight on volumetric filmmaking, virtual production, 3D rendering, and other emerging realities
wayback-archive
1,428 views
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jendrikillner
May 17, 2020
Graphics Programming weekly - Issue 132 — May 17, 2020
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
  • the paper presents a new technique that allows a massive number of dynamic lights to be rendered in real-time
  • the presented implementation shows 3.4 million dynamic, emissive tr…
1,666 views
jendrikillner
May 10, 2020
Graphics Programming weekly - Issue 131 — May 10, 2020
Ray Tracing Essentials Part 7: Denoising for Ray Tracing
  • the final part of raytracing series
  • presents what denoising techniques are and why they are required
  • presents a comparison in multiple scenes, explaining how neural network technique is trained
3,393 views
jendrikillner
May 03, 2020
Graphics Programming weekly - Issue 130 — May 3, 2020
Real-time Shadows
  • the presentation provides an in-depth overview of shadow techniques for real-time applications
  • discusses what shadow maps are, how they are rendered, stored and used
  • provides an overview of common problems and solutions
  • additionally provides an overv…
1,802 views
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