jendrikillner

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Montreal, Canada
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31 followers
166 entries
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jendrikillner
September 03, 2017
Graphics Programming weekly - Issue 6 — September 3, 2017

Automated Testing of Graphics Shader Compilers

  • targeting GLSL
  • uisng metamorphic testing (generating families of programs that should yield identical results)
  • sucesfully used to find driver bugs and security issues

Efficient barycentric point sampling on meshes

  • unbiased random sampling of points…
812 views
jendrikillner
August 27, 2017
Graphics Programming weekly - Issue 5 — August 27, 2017

The vulkan device simulation layer

  • useful to simulate less capable GPUs by returning lower device limits via queries
  • pre-build device simulation layer
  • how to set it up and use it

Vulkan SPIR-V shader size reduction using spirv-opt

  • disusses which and how to order spirv-opt passes to reduce spir-…
884 views
jendrikillner
August 20, 2017
Graphics Programming weekly - Issue 4 — August 20, 2017

Vega architecture whitepaper

  • support d3d12 feature level 12_1
  • HBCC supports 49-bit addressing
  • on-demand paging of local memory across the PCIe bus
  • all of the graphics blocks have been made clients of the L2 cache (no seperate color block caches)
  • next-generation geometry (NGG) path
  • Primitive shade…
958 views
jendrikillner
August 13, 2017
Graphics Programming weekly - Issue 3 — August 13, 2017

Circular Separable Convolution Depth of Field - acm.org

A basic Gaussian convolution can achieve linear time complexity by performing a horizontal and vertical pass. This is not possible when the target shape of the convolution is a circle. When performing a blur in the frequency domain it is pos…

951 views
jendrikillner
August 06, 2017
Graphics Programming weekly - Issue 2 — August 6, 2017

Rethinking Texture Mapping course notes

this course we will discuss various radically different ways to rethink texture mapping that have been proposed over decades, each offering different advantages and trade-offs

Ubershaders: A Ridiculous Solution to an Impossible Problem - dolphin-emu.org

936 views
jendrikillner
July 30, 2017
Graphics Programming weekly - Issue 1 — July 30, 2017

Naming Convention for Matrix Math - sebastiansylvan.com

naming convention for matrix to make transformations easy as slotting together Legos

This post mostly talks about row-major matrices. For more details about column-major matrices read this older post

Matrix maths and names - tomforsyth10…

1,028 views
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