Killer Jack Dev Blog

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23 entries
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EddieK
July 27, 2018
Tower Defense Indie Game Dev Blog #12: Updated Tower Models
This Week

This week I was primarily focused on creating updated turret models to fit the new game style I chose. I changed the ground asphalt color to a lighter one so it wouldn't overshadow the turrets. I also fixed some bugs related to rockets' smoke trails. Other than that, there's really…

4,361 views
EddieK
July 20, 2018
Tower Defense Indie Game Dev Blog #11: New Style
This week

After getting some feedback about how my game looks, I started trying out different things and seeing which ones look the best. 

Ground

One of the first things I've done is I changed the ground texture from grass to concrete and added normal maps to make it look more r…

3,236 views
EddieK
July 13, 2018
Tower Defense Indie Game Dev Blog #10: Kill 'em Slowly
This week

During previous week and this week's first half I was primarily working on visuals. This includes rework of Red Alert inspired slower towers, new models for upgraded towers and more.

Glowing Towers

One of the visual effects I implemented is glowing towers. This feature…

3,206 views
EddieK
July 05, 2018
Tower Defense Indie Game Dev Blog #9: Rocket Towers, New Models and Optimizations
This week

This week's start was kind of slow, but at the end of the week I managed to add some few new cool features. I also optimized game's logic so now it runs much smoother on older machines. As well as this, I created new models for Ground-To-Air turret which you will be able to see in …

5,295 views
EddieK
June 23, 2018
Tower Defense Indie Game Dev Blog #8: Tower Editing Menu and LASERS!

Hello again everyone! This week's start was kind of slow, but at the end of it I managed to add some features which I was planning to do for quite a while. The main feature is: tower upgrades! You can now upgrade towers using a little menu I designed. It gives you all the information about the u…

3,639 views
EddieK
June 16, 2018
Tower Defense Indie Game Dev Blog #7: Finished Rewriting The Game

All of this week was spent rewriting the whole game in Unity Engine. What can I say... It took me over a month to make a game in OpenGL + Kotlin, but it took only 1 week to learn Unity and do it there. I guess I'm a little bummed that I didn't start using Unity earlier. But at the same time …

3,070 views
EddieK
June 10, 2018
Tower Defense Indie Game Dev Blog #6: Moving to Unity Engine
Reasons to use Unity

*Sigh*... After over a month of programming the game in Java /Kotlin and OpenGL I finally decided to move to Unity game engine. This is very frustrating, but it seems I have no other choice right now but to rewrite the whole game. There are few reasons as to why I chose …

3,996 views
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EddieK
June 03, 2018
Tower Defense Indie Game Dev Blog #5: New turret and enemy types

This week

Hello everyone! This week, as always, I fixed few bugs, did few tweaks and implemented small features. Here's a list of things I've done this week:

  • Tweaked enemy prices and levels.
  • Added object picking
  • Added sounds and music
  • Tweaked audio gains for different …
3,370 views
EddieK
May 31, 2018
Tower Defense Indie Game Dev Blog #4: Music and SFX

Hello again, everyone! Today is going to be a very short blog entry because all I wanted to show you is the new soundtracks which I created. As of now I only have 2 soundtracks, but I plan on making total of 12, or at least 10. The genre I choose is psychedelic trance. The main reason for it is …

2,173 views
EddieK
May 28, 2018
Tower Defense Indie Game Dev Blog #3: Lots of small improvements

Good day, everyone! This week I've been working on various small fixes, improvements and features. Here's an incomplete list of all the things I've done:

As you can see there are quite a few commits related to performance improvements such as added frustum culling, improved memory usage,…

3,867 views
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