Tower Defense Indie Game Dev Blog #11: New Style

Published July 20, 2018
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This week

After getting some feedback about how my game looks, I started trying out different things and seeing which ones look the best. 

screenshot6

Ground

One of the first things I've done is I changed the ground texture from grass to concrete and added normal maps to make it look more realistic.

Before:

screenshot3

After:

screenshot1

 

New Turret Models

I decided to change old square looking turrets into something more smooth and more detailed. As of now I only have few fully finished turrets, but I'll be working on more of them this week. Here's how they look up close:

screenshot3

screenshot5

And just for comparison, this is one of the old turrets and ground textures:

devblog3

Features

The one main feature which I added this week is the bomber jet fighters, which bomb the turrets from the air and reduces their health.

screenshot2

Also I added trail of smoke coming from the rockets.

Next Week

Next week I'll be working on tweaking the graphics style even more. I still have lots of turrets which need to be remodeled. I also don't like the looks of the trees and the walls, so I might start working on that as well.

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Comments

Rutin

Looking better. :) 

July 20, 2018 04:46 PM
EddieK
22 hours ago, Rutin said:

Looking better. :) 

Thanks, Rutin :)

July 21, 2018 03:41 PM
NubDevice

The new.turrets are really working. Major visual improvement.

July 21, 2018 04:35 PM
EddieK
32 minutes ago, GoliathForge said:

The new.turrets are really working. Major visual improvement.

Thanks! I really appreciate your feedback :)

July 21, 2018 05:05 PM
blasdferlkjalkjarararasr

@EddieK Good progress, definitely progress in the right direction. Don't forget to color balance your positive and negative space! You need to have some contrast of color between your objects on the ground and the ground itself.

Maybe consider something like this.
 

  • Objects on top layer ( flying ) Light colors
  • Objects on ground ( turrets, walls, ground units ) medium colors
  • Ground itself a darker colors

    This guide will show you how DOTA recommends you design RTS units. This can also be applied to your game, especially the color wheel for color palettes.

https://support.steampowered.com/kb/9334-YDXV-8590/dota-2-workshop-character-art-guide

I look forward to your next blog post!



 

July 23, 2018 06:56 AM
EddieK
4 hours ago, Cody.Rauh said:

@EddieK Good progress, definitely progress in the right direction. Don't forget to color balance your positive and negative space! You need to have some contrast of color between your objects on the ground and the ground itself.

Maybe consider something like this.
 

  • Objects on top layer ( flying ) Light colors
  • Objects on ground ( turrets, walls, ground units ) medium colors
  • Ground itself a darker colors

    This guide will show you how DOTA recommends you design RTS units. This can also be applied to your game, especially the color wheel for color palettes.

https://support.steampowered.com/kb/9334-YDXV-8590/dota-2-workshop-character-art-guide

I look forward to your next blog post!



 

I am definitely having some problems with picking the right colors for everything. The main problem I am experiencing is deciding which textures I should put on turrets. I don't want them to be all metallic, but if I try adding different colors, they start to seem off somehow. The link you gave me seems very useful, I will certainly have a closer look at it, maybe it will help me while picking the right colors for everything. 

Anyways, big thanks for helping me out, I really appreciate it :)

July 23, 2018 11:38 AM
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