Tower Defense Indie Game Dev Blog #12: Updated Tower Models

Published July 27, 2018
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This Week

This week I was primarily focused on creating updated turret models to fit the new game style I chose. I changed the ground asphalt color to a lighter one so it wouldn't overshadow the turrets. I also fixed some bugs related to rockets' smoke trails. Other than that, there's really not much to tell. So today's blog entry will have lots of pictures and very little amount of text. So lets get started, shall we.

 

New Turret Models

This week I almost completely finished modeling 2 turrets, including all the upgrades which make it 6 models in total.

 

Laser Gun Turret

Laser gun turret shoots laser beams at ground enemies, it cannot target air units. It is cheap and should be used early in the game.

Level 1

turret1

 

Level 2

turret2

 

Level 3

turret3

 

Rocket Turret

Rocket turret targets both ground and air entities but it is expensive, so it shouldn't be overused.

 

Level 1

turret4

 

Level 2

turret5

 

Level 3

turret6

 

Cinematic Gameplay Screenshots

Screenshot3

screenshot5

screenshot7

Actual Gameplay Screenshots

Screenshot1

Screenshot2

screenshot4

screenshot6

 

Next Week

For the next week I am planning on continuing with the remodeling of other turrets and if I will have enough time left, I might start implementing a new turret or I might just start fixing bugs, because there are plenty of them.

 

That is all for now, thanks for reading!

2 likes 0 comments

Comments

Awoken

Looks much better, but... my opinion... less grey?

July 28, 2018 03:54 AM
EddieK
6 hours ago, Awoken said:

Looks much better, but... my opinion... less grey?

Thanks :)

It is really hard picking colors for me. If I try to add different ones, it starts to look off somehow. Ground is concrete so it has to be grey, turrets are metallic so they are grey as well. The only thing I did is added some hazard stripes to the turrets to make them look less monotonic. 

Also, by looking at other games such as Battlefield 3 for example, the dominating color is grey as well, so I thought I could go with similar color style myself. 

July 28, 2018 11:01 AM
blasdferlkjalkjarararasr

@EddieK It is really great seeing you progress through your game!

You are definitely improving, one thing to keep in mind, is grey/concrete can have other colors mixed in as well. For instance a small amount of reddish brown, or yellow to give a little contracts.

Great progress, and also congrats on image of the day!

July 28, 2018 02:11 PM
EddieK
1 minute ago, Cody.Rauh said:

@EddieK It is really great seeing you progress through your game!

You are definitely improving, one thing to keep in mind, is grey/concrete can have other colors mixed in as well. For instance a small amount of reddish brown, or yellow to give a little contracts.

Great progress, and also congrats on image of the day!

Thanks! :)

I'll try adding more variation to the ground colors in the next update, I'll see how it goes :)

July 28, 2018 02:20 PM
lawnjelly

Great progress. :) The different camera views really make things look more exciting imo, are these going to be available in game?

July 30, 2018 07:13 AM
EddieK
On 7/30/2018 at 10:13 AM, lawnjelly said:

Great progress. :) The different camera views really make things look more exciting imo, are these going to be available in game?

Sorry for the late reply, for some reason I don't get notified about new comments :/

I haven't yet thought about implementing different camera views, although I might make it possible to rotate the camera around Y axis, I just haven't thought about it yet :D

 

August 01, 2018 09:52 PM
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