This week I was primarily focused on creating updated turret models to fit the new game style I chose. I changed the ground asphalt color to a lighter one so it wouldn't overshadow the turrets. I also fixed some bugs related to rockets' smoke trails. Other than that, there's really…
This week's start was kind of slow, but at the end of the week I managed to add some few new cool features. I also optimized game's logic so now it runs much smoother on older machines. As well as this, I created new models for Ground-To-Air turret which you will be able to see in …
Hello again everyone! This week's start was kind of slow, but at the end of it I managed to add some features which I was planning to do for quite a while. The main feature is: tower upgrades! You can now upgrade towers using a little menu I designed. It gives you all the information about the u…
All of this week was spent rewriting the whole game in Unity Engine. What can I say... It took me over a month to make a game in OpenGL + Kotlin, but it took only 1 week to learn Unity and do it there. I guess I'm a little bummed that I didn't start using Unity earlier. But at the same time …
*Sigh*... After over a month of programming the game in Java /Kotlin and OpenGL I finally decided to move to Unity game engine. This is very frustrating, but it seems I have no other choice right now but to rewrite the whole game. There are few reasons as to why I chose …
Hello again, everyone! Today is going to be a very short blog entry because all I wanted to show you is the new soundtracks which I created. As of now I only have 2 soundtracks, but I plan on making total of 12, or at least 10. The genre I choose is psychedelic trance. The main reason for it is …
Good day, everyone! This week I've been working on various small fixes, improvements and features. Here's an incomplete list of all the things I've done:
As you can see there are quite a few commits related to performance improvements such as added frustum culling, improved memory usage,…