From Zero To VR

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A blog of a web developer learning Unity and creating a VR application. Help me stay accountable and maybe discover something new!

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44 entries
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Josh Chang
September 24, 2017
100 Days of VR: Day 11 Using Real Enemy Asset Models

Sorry for the late post. I posted it on my site, but I forgot to share it!

Welcome back to Day 11 of my 100 days of VR development!

Continuing from where we left off, we have a cube as an enemy, we can do better than that. In fact, today, after playing around with creating my own charact…

1,241 views
Josh Chang
September 22, 2017
100 Days of VR: Day 10 Creating An Enemy

Welcome to a very special day of my 100 days of VR. Day 10! That’s right. We’re finally in the double digits!

It’s been an enjoyable experience so far working with Unity, especially now that I know a bit more about putting together a 3D game now.

We haven’t made it into the actual VR asp…

1,095 views
Josh Chang
September 21, 2017
100 Days of VR: Day 9 Setting up a Weapon

Welcome back to day 9!

Were you wondering why there was a large gap between today and the last post? Well that’s because I went to participate in the Seattle AR/VR hackaton #6!

The hackathon was 3 days long and it took me 2 days to recover from it! Check out my hackathon postmortem!

2,898 views
Josh Chang
September 15, 2017
100 Days of VR: Day 8 Creating a Character in a First Person Shooter

Here we are on day 8! Yesterday we created a very simple map for a simple FPS feature.

Today, I went to look to see how we can move a character around in the scenery that was created.

Here’s what I got!

Creating our character

The first thing I figured out who was the “character”…

3,616 views
Josh Chang
September 14, 2017
100 Days of VR: Day 7 Creating a VERY Simple First Person Shooter

Welcome back to day 7, after the behemoth that was “yesterday’s” Survival Shooter tutorial, I’m itching to get back to coding something.

At this point, we have gained enough experience to start making some very simple gameplays on our own. And that’s exactly what I’m going to do!

Note ho…

1,039 views
Josh Chang
September 14, 2017
100 Days of VR: Day 7 Creating a VERY Simple First Person Shooter

Welcome back to day 7, after the behemoth that was “yesterday’s” Survival Shooter tutorial, I’m itching to get back to coding something.

At this point, we have gained enough experience to start making some very simple gameplays on our own. And that’s exactly what I’m going to do!

Note ho…

758 views
Josh Chang
September 13, 2017
100 Days of VR: Day 6 Survival Shooter Tutorial II

Today in day 6, we’re going to finish the rest of the Survival Shooter tutorial and finally move on to developing a simple game of my own!

Today, we learn more about:

  • Creating the UI
  • Attacking and Moving for the player and the enemies
  • Raycasting
  • Creating more animation…
1,014 views
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Josh Chang
September 10, 2017
100 Days of VR: Day 5 Survival Shooter Tutorial I

Alright, we’re back at it again, with day 5 of working with Unity. We just finished the Unity Space Shooter tutorial from Day 2–4 and now today we’re going on to look at the next set of tutorials: the Survival Shooter tutorial!

Building up on what we already learned in our toolkit, we’re goi…

1,143 views
Josh Chang
September 08, 2017
100 Days of VR: Day 4 Going through the Unity Space Shooter Tutorial III

Here we are back on Day 4, today, we’re going to finish the Unity Space Shooter by adding the remaining UI, enemy spawning system, and then creating an end game state.

So without anymore delays, let’s get started!

Audio

To create audio for the game we need to add an Audio Source comp…

1,565 views
Josh Chang
September 07, 2017
100 Days of VR: Day 3 Going through the Unity Space Shooter Tutorial II

It was a blast at PAX West, but it’s time to get back to our regularly scheduled postings.

Finally back to the original coding on Day 3. I left off creating the background, the player object, and the ability to shoot!

Some of the core topics that were talked about in today’s tutorial inc…

1,116 views
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