A blog of a web developer learning Unity and creating a VR application. Help me stay accountable and maybe discover something new!
Sorry for the late post. I posted it on my site, but I forgot to share it!
Welcome back to Day 11 of my 100 days of VR development!
Continuing from where we left off, we have a cube as an enemy, we can do better than that. In fact, today, after playing around with creating my own charact…
Welcome to a very special day of my 100 days of VR. Day 10! That’s right. We’re finally in the double digits!
It’s been an enjoyable experience so far working with Unity, especially now that I know a bit more about putting together a 3D game now.
We haven’t made it into the actual VR asp…
Welcome back to day 9!
Were you wondering why there was a large gap between today and the last post? Well that’s because I went to participate in the Seattle AR/VR hackaton #6!
The hackathon was 3 days long and it took me 2 days to recover from it! Check out my hackathon postmortem!
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Welcome back to day 7, after the behemoth that was “yesterday’s” Survival Shooter tutorial, I’m itching to get back to coding something.
At this point, we have gained enough experience to start making some very simple gameplays on our own. And that’s exactly what I’m going to do!
Note ho…
Welcome back to day 7, after the behemoth that was “yesterday’s” Survival Shooter tutorial, I’m itching to get back to coding something.
At this point, we have gained enough experience to start making some very simple gameplays on our own. And that’s exactly what I’m going to do!
Note ho…
Alright, we’re back at it again, with day 5 of working with Unity. We just finished the Unity Space Shooter tutorial from Day 2–4 and now today we’re going on to look at the next set of tutorials: the Survival Shooter tutorial!
Building up on what we already learned in our toolkit, we’re goi…
Here we are back on Day 4, today, we’re going to finish the Unity Space Shooter by adding the remaining UI, enemy spawning system, and then creating an end game state.
So without anymore delays, let’s get started!
Audio
To create audio for the game we need to add an Audio Source comp…
It was a blast at PAX West, but it’s time to get back to our regularly scheduled postings.
Finally back to the original coding on Day 3. I left off creating the background, the player object, and the ability to shoot!
Some of the core topics that were talked about in today’s tutorial inc…