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<span class='text-white'>Josh Chang</span>
<div><i class='fas fa-medal mr-1' style='color:#ff9900'></i>10</div>
<div>Joined Aug. 27, 2017</div>
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A blog of a web developer learning Unity and creating a VR application. Help me stay accountable and maybe discover something new!
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Here we are at another milestone in the 100 days of VR challenge! Day 40! Who would have known that I would have made it to this point?
We’ve come a long way, we learned a bit about Unity, made a simple game, and now here we are working in VR!
Yesterday we finished fixing most of the technical p…
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Welcome back to day 39!
Yesterday we started to look at fixing problems that involved the limitation of Mobile VR (and a lot of raycasting), today we’re going to make some more changes. Specifically, the goal today is:
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Welcome to Day 38! Today, we’re going to talk about the limitations of mobile VR and make some changes in our game to fix things.
We’ve already started to fix some things, specifically adding event triggers to our enemies, but there’s still many more things to solve!
Here’s a quick list of thing…
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Writers Note: Sorry for the lack of updates, I'm not dead yet! I went on a short vacation and got horribly sick. I'm hoping to continue as I have been going before.
Welcome to Day 37! Today, things are finally going to get serious in working with VR!
Currently, there are a lot of problems with th…
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Welcome back to Day 36! Yesterday we set up our mobile device to be able to play VR device and there’s nothing quite like that experience, especially if you’re the one that “made it”.
If you’ve made it this far in the journey, but you haven’t tried using the Cardboard or other VR devices, I highl…
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Yesterday we looked at how we can work with VR and went through the basic demo and understood how everything worked.
Today, we’re going to look at how we can install our game directly into the phone.
To do everything today, we need to have:
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Now that we have made a conscious decision to work in VR, today I finally had the chance to play around with VR in Unity.
Today we’re going to explore setting up and using Google’s VR SDK. You might think that setting up VR would be an extremely complex process, but after going through the proces…
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Side Note: I've been feeling sick recently and progress have been slow, but I'm feeling better and ready to get back to it!
Welcome back to day 33!
Yesterday, we looked at 3 ways we can save and load data in Unity: with PlayerPrefs, Data Serialization, and saving our data to a server.
Today we’…
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Hello and welcome back to day 32!
Today is going to be an exciting day. We’re going to work on something that we’ve never seen before in any of the tutorials: Saving and Loading data in Unity!
Specifically, we’re going to save and load our high score from our game in Unity.
From this great Unit…
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Welcome back to day 31!
Yesterday, we created a simple time-based system that runs on our screen when the game plays. We only increased the time, but we never pause it when the game is over.
Today, we’re going to: