From Zero To VR

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A blog of a web developer learning Unity and creating a VR application. Help me stay accountable and maybe discover something new!

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Josh Chang
October 05, 2017
100 Days of VR: Day 20 Fixing Game Object Collider in Unity

Welcome back to another exciting day of Unity development at day 20! Can you believe it? We’re 1/5 of the way to 100 days! I’m hoping that the momentum will keep me going forward until I ship something!

Now looking back at day 19, we created a health system that we can now use, however we en…

1,555 views
Josh Chang
October 04, 2017
Day 19 Creating Player Health System and Health UI in Unity

In the current state of our game, we can defeat the enemy, however we can never lose.

Today in Day 19, we’re going to start working on the code to fix this.

The first step is that we’re going to create health and a health bar for our player so that we can receive damage and know when we’…

1,787 views
Josh Chang
October 03, 2017
100 Days of VR: Day 18 Creating Weapon Ammo in Unity

Today in Day 18, we’re going to start adding UI components into our game!

2 days ago, on Day 16, we created a reload system and just yesterday we started shooting lasers at enemies, now would be the perfect time to create a reload system and some UI to display our reload.

While we’re at …

1,479 views
Josh Chang
October 03, 2017
100 Days of VR: Day 18 Creating Weapon Ammo in Unity

Today in Day 18, we’re going to start adding UI components into our game!

2 days ago, on Day 16, we created a reload system and just yesterday we started shooting lasers at enemies, now would be the perfect time to create a reload system and some UI to display our reload.

While we’re at …

1,695 views
Josh Chang
September 30, 2017
100 Days of VR: Day 17 Shooting With A Gun In Unity

Welcome back to day 17 of our Unity development. Previously, we switched out our cube gun with a real gun model.

Today, we’re going to look at how to make a gun shoot in Unity.

Originally our code sends a raycast directly from our camera, however I’ve learned from Read more in From Zero To VR

1,685 views
Josh Chang
September 29, 2017
100 Days of VR: Day 16 Using A Real Gun Model In Unity

Welcome back to Day 16! Today we’re going to go fix some of the assets for the game.

Specifically, today I want to:

  • Use a real gun asset
  • Add the shooting effect back in
  • Create code to trigger reloading
  • Do you know what that means?

    We’re going to go back to the Unity…

    1,722 views
    Josh Chang
    September 28, 2017
    100 Days of VR: Day 15 Adding Shooting, Hit, and More Walking Sound Effects!

    In Day 15, we’re going to continue adding more sound effects to our existing game, specifically the:

    • shooting sound effect
    • sound of the knight getting hit
    • player walking

    Today’s going to be a relatively short day, but get started!

    Adding Enemy Hit Sounds

    To start of…

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    Josh Chang
    September 27, 2017
    100 Days of VR: Day 14 Finish Attacking the Enemy and Walking Sounds In Unity

    We’re back in Day 14. I finally solved the pesky problem from Day 13 where the Knight refuses to get pushed back when we shoot at him.

    Afterwards, I decided to get some sound effects to make the game a little livelier.

    Without delay, let’s get started!

    Adding Player Hit Effects Part…
    1,522 views
    Josh Chang
    September 26, 2017
    100 Day of VR: Day 13 Attacking Enemies, Health System, and Death Animation in Unity

    Welcome back to day 13 of the 100 days of VR! Last time we created enemy motions that used the Nav Mesh Agent to help us move our enemy Knight.

    We added a trigger collider to help start the attack animations when the enemy got close to the player.

    Finally, we added a mesh collider to the…

    1,393 views
    Josh Chang
    September 25, 2017
    100 Days of VR: Day 12 Creating AI Movements For Enemies In Unity

    Here we are at Day 12 of the 100 days of VR. Yesterday, we looked at the power of rig models and Unity’s mecanim system (which I should have learned but ignored in the Survival Shooter tutorial…)

    Today, we’re going to continue off after creating our animator controller.

    We’re going to cr…

    1,321 views
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