From Zero To VR

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A blog of a web developer learning Unity and creating a VR application. Help me stay accountable and maybe discover something new!

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Josh Chang
November 29, 2017
Day 40 of 100 Days of VR: Creating a VR First Person Shooter III - UI

Here we are at another milestone in the 100 days of VR challenge! Day 40! Who would have known that I would have made it to this point?

We’ve come a long way, we learned a bit about Unity, made a simple game, and now here we are working in VR!

Yesterday we finished fixing most of the tec…

1,825 views
Josh Chang
November 23, 2017
Day 39 of 100 Days of VR: Creating a VR First Person Shooter II

Welcome back to day 39!

Yesterday we started to look at fixing problems that involved the limitation of Mobile VR (and a lot of raycasting), today we’re going to make some more changes. Specifically, the goal today is:

  • Change our Event Trigger logic to deal with what happens if we’re h…
  • 1,762 views
    Josh Chang
    November 16, 2017
    Day 38 of 100 Days of VR: Creating a VR First Person Shooter I

    Welcome to Day 38! Today, we’re going to talk about the limitations of mobile VR and make some changes in our game to fix things.

    We’ve already started to fix some things, specifically adding event triggers to our enemies, but there’s still many more things to solve!

    Here’s a quick list …

    2,248 views
    Josh Chang
    November 15, 2017
    Day 37 of 100 Days of VR: Adding Basic VR Changes Into Our FPS I

    Writers Note: Sorry for the lack of updates, I'm not dead yet! I went on a short vacation and got horribly sick. I'm hoping to continue as I have been going before.

    Welcome to Day 37! Today, things are finally going to get serious in working with VR!

    Currently, there are a lot of problem…

    1,957 views
    Josh Chang
    November 08, 2017
    Day 36 of 100 Days of VR: Getting Our FPS Game Running in VR

    Welcome back to Day 36! Yesterday we set up our mobile device to be able to play VR device and there’s nothing quite like that experience, especially if you’re the one that “made it”.

    If you’ve made it this far in the journey, but you haven’t tried using the Cardboard or other VR devices, I …

    1,731 views
    Josh Chang
    November 07, 2017
    Day 35 of 100 Days of VR: How to Run Google Cardboard on an Android Device in Unity

    Yesterday we looked at how we can work with VR and went through the basic demo and understood how everything worked.

    Today, we’re going to look at how we can install our game directly into the phone.

    To do everything today, we need to have:

  • A phone that supports Android Level 19 (K…
  • 1,825 views
    Josh Chang
    November 02, 2017
    Day 34 of 100 Days of VR: Setting Up the Google Cardboard In Unity

    Now that we have made a conscious decision to work in VR, today I finally had the chance to play around with VR in Unity.

    Today we’re going to explore setting up and using Google’s VR SDK. You might think that setting up VR would be an extremely complex process, but after going through the p…

    2,285 views
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    Josh Chang
    October 31, 2017
    Day 33 of 100 Days of VR: Implementing the High Score System

    Side Note: I've been feeling sick recently and progress have been slow, but I'm feeling better and ready to get back to it!

    Welcome back to day 33!

    Yesterday, we looked at 3 ways we can save and load data in Unity: with PlayerPrefs, Data Serialization, and saving our data to a server.

    1,982 views
    Josh Chang
    October 24, 2017
    Day 32 of 100 Days of VR: Learning about Saving and Loading Data in Unity

    Hello and welcome back to day 32!

    Today is going to be an exciting day. We’re going to work on something that we’ve never seen before in any of the tutorials: Saving and Loading data in Unity!

    Specifically, we’re going to save and load our high score from our game in Unity.

    From this…

    1,845 views
    Josh Chang
    October 23, 2017
    Day 31 of 100 Days of VR: Stopping The Time Score System When The Game Is Over

    Welcome back to day 31!

    Yesterday, we created a simple time-based system that runs on our screen when the game plays. We only increased the time, but we never pause it when the game is over.

    Today, we’re going to:

  • Pause our time after we win or lose
  • Stop our player’s shooting…
  • 1,763 views
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