From Zero To VR

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A blog of a web developer learning Unity and creating a VR application. Help me stay accountable and maybe discover something new!

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Josh Chang
October 20, 2017
Day 30 of 100 Days of VR: Creating a Time Score System in Unity

Welcome back to day 30! Another milestone has been made today, we’re 3/10 of the way to the goal!

The question is, will we finish our simple first fps and then ship another simple game by the time we hit day 100?

However, let’s not look too much into the future, quite yet and finish our …

1,773 views
Josh Chang
October 18, 2017
Day 29 of 100 Days of VR: Spawning New Enemies in Unity and Dealing With “Ghost” Colliders

Welcome back to day 29!

Yesterday we finished creating our final enemy that we’re going to use for the game.

Now that we have everything ready, it’s time to use them!

After finishing the spawn system and played the game for a bit, I noticed a small problem.

Sometimes when we shoo…

2,085 views
Josh Chang
October 18, 2017
Day 28 of 100 Days of VR: Adding A New Tank Enemy

Welcome back to day 28!

Yesterday, we started our next task on creating multiple new types of enemies and made a new bandit enemy.

Today, we’re going to create our last enemy, a slower enemy with more health that won’t get pushed back as far.

Today is going to be very similar to yest…

1,435 views
Josh Chang
October 16, 2017
Day 27 of 100 Days of VR: Adding New Bandit Enemy

Welcome to Day 27!

Right now, we have a relatively complete game and in my mental roadmap, we only have a couple more things to do before we start exploring how to use VR and then implementing that back into this game.

There will be a lot of fun times ahead!

Our goal is to create a n…

2,246 views
Josh Chang
October 14, 2017
Day 26 of 100 Days of VR: Adding Missing Audio, UI, and Creating Enemy Victory State

Welcome back to day 26! We just finished implementing our Enemy Spawning System, but before we move on to the next thing, I would like to go and fix/update some minor things that we glimpsed over.

Specifically, I like to address these 3 points:

  • When we get hit, there’s no player hit so…
  • 1,820 views
    Josh Chang
    October 12, 2017
    Day 25 of 100 Days of VR: Creating Victory State After We Defeat All Enemies

    Welcome back to day 25! We’re officially ¼ of our way to the goal!

    Today is going to be relatively short, we’re going to:

    • finish our Enemy Spawning system by adding a victory state

    Let’s get started!

    Step 1: Creating the Victory Panel

    The first thing we need to do is create…

    1,485 views
    Josh Chang
    October 11, 2017
    Day 24 of 100 Days of VR: Creating Waves for Spawning System in Unity

    Today in Day 24, we’re going to resume working on our EnemySpawner.

    Yesterday, we laid the groundwork that allows us to spawn enemies, however, we haven’t implemented finishing a wave yet.

    As a result, we only spawn our 5 enemies and then nothing happens after we defeat them.

    Today, …

    1,319 views
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    Josh Chang
    October 10, 2017
    Day 23 of 100 Days of VR: Creating a Spawning System for Enemies in Unity

    Here we are back to another day of Unity development! Today on day 23 we’re going to learn how to spawn enemy waves.

    Currently, the game isn’t challenging, we only have one enemy!

    Today, we’re going to fix this by spawning waves of enemies to defeat, making the game a lot tougher to surv…

    1,553 views
    Josh Chang
    October 07, 2017
    Day 22 of 100 Days of VR: Creating the Game End State and Game Over Animation

    Hi and welcome back to day 22 of the 100 days of VR!

    Yesterday, we created our game over panel to show to the player when they lose, however in the current state of the game, the game over panel is being displayed at the start of the game.

    Today, we’re going to:

  • Create a new state …
  • 1,578 views
    Josh Chang
    October 06, 2017
    100 Days of VR: Day 21 Creating Game Over UI in Unity

    Welcome back to day 21. In the past couple of days, we worked on creating a health system for our player and fixing some problems with our enemy that relied on it.

    Now we can kill enemies and enemies can kill us, it’s time for us to make this a more complete game!

    Today the first thing t…

    2,891 views
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