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Your turn!
I don't really have much to cover this week, besides a bunch of new events I posted up. So instead of jabbering about nothing (I can do that, you know) I'm going to open the floor and ask "how are you doing?" here on GDNet. How's the GDNet experience been lately? Got any gripes? Is the st…
I don't really have much to cover this week, besides a bunch of new events I posted up. So instead of jabbering about nothing (I can do that, you know) I'm going to open the floor and ask "how are you doing?" here on GDNet. How's the GDNet experience been lately? Got any gripes? Is the st…
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Upcoming conference coverage
I suppose I should take a moment to look at the events we'll be covering for the rest of the year - two major and two minor conferences. Coming up first, in September, is the Austin Game Developers Conference. John Hattan and myself will be checking it out and reporting …
I suppose I should take a moment to look at the events we'll be covering for the rest of the year - two major and two minor conferences. Coming up first, in September, is the Austin Game Developers Conference. John Hattan and myself will be checking it out and reporting …
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The Same Old Song and Dance
Things are pretty much on Cruise Control around here as we go about our normal business. Nothing new and exciting to report this week, but as always there's plenty of stuff going on behind the scenes that's keeping us all busy. And soon of course you'll all get to reap th…
Things are pretty much on Cruise Control around here as we go about our normal business. Nothing new and exciting to report this week, but as always there's plenty of stuff going on behind the scenes that's keeping us all busy. And soon of course you'll all get to reap th…
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Good times still rolling on Facebook
We passed the 500 fan mark this week over at the GDNet Facebook page. Thanks to everyone for your support and keep spreading the word - next goal is 1,000 fans!
In the meantime, we've left the page open for fans to post images and videos, and if you have an event …
We passed the 500 fan mark this week over at the GDNet Facebook page. Thanks to everyone for your support and keep spreading the word - next goal is 1,000 fans!
In the meantime, we've left the page open for fans to post images and videos, and if you have an event …
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The Dailies are here to stay!
I know you all have gotten very attached to Mitten's Daily GDNet reports. The news here is purposely starved of any gaming-related announcement because we are, after all, a game development site, not a gaming site. That said, we're all gamers at heart and like to keep u…
I know you all have gotten very attached to Mitten's Daily GDNet reports. The news here is purposely starved of any gaming-related announcement because we are, after all, a game development site, not a gaming site. That said, we're all gamers at heart and like to keep u…
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500 Facebook Fans - let's do it!
Keep spreading the word people. We've pushed through 400 fans and are well on the way to 500... and beyond? Meanstwhile if any of you have suggestions on how we can make the page cooler, let me know!
Resources Sitrep
This week's new post was from a student team at a co…
Keep spreading the word people. We've pushed through 400 fans and are well on the way to 500... and beyond? Meanstwhile if any of you have suggestions on how we can make the page cooler, let me know!
Resources Sitrep
This week's new post was from a student team at a co…
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New Site Progress
It's no secret that we're working on a new version of the website. While GDNet is a great resource, there are plenty of ways we can make it better by bringing it more into the "Web 2.0" age. Obviously we can't go into details at this time as things are all still very much in the in…
It's no secret that we're working on a new version of the website. While GDNet is a great resource, there are plenty of ways we can make it better by bringing it more into the "Web 2.0" age. Obviously we can't go into details at this time as things are all still very much in the in…
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ShaderX2 Books Available Online
We're talking some serious freebie goodness here folks. Wolfgang Engel, editor of the ShaderX book series, has worked out the release of his original ShaderX books for free in PDF format. Yea, the entire contents of both Shader Programming Tips and Tricks with DirectX…
We're talking some serious freebie goodness here folks. Wolfgang Engel, editor of the ShaderX book series, has worked out the release of his original ShaderX books for free in PDF format. Yea, the entire contents of both Shader Programming Tips and Tricks with DirectX…
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Much the Same
- Still looking for contributors for featured articles. See our Writers Page.
- The Facebook page has an ever-increasing fan base. Thanks! Also, several new staff/mod photos up [smile] encourage your shy staff/mods to send me pictures!
- Still collecting stories from you all to help us plan ou…
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Publishing Calendar Extended
I've had to go back to publishing new content every Tues and Thurs, or twice each week, in order to keep the regular content rolling without running dry. A lot of things have been drawing me away from getting new content ready to roll out - I have a decent amount waiting…
I've had to go back to publishing new content every Tues and Thurs, or twice each week, in order to keep the regular content rolling without running dry. A lot of things have been drawing me away from getting new content ready to roll out - I have a decent amount waiting…
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