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Well the production session wasn't quote what I expected - the original description for the session that I pulled off the GDC page weeks ago was about a session detailing production from basic insights to more advanced practices. What it turned out to be instead was a look at the production process…
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I forgot to post up the newsletter, the internet connection suddenly slowed waaay down, and my laptop battery is somehow only charged to like 22%.
crap.
luckily the newsletter is almost done, I'll be able to send it out mid-morning roundabouts. I'll swing by my hotel after lunch to pick up my battery…
crap.
luckily the newsletter is almost done, I'll be able to send it out mid-morning roundabouts. I'll swing by my hotel after lunch to pick up my battery…

So I sat through another postmortem at the IGS earlier, this time for Schizoid, a game by Torpex that's the first XNA Game Studio game to be released on XBLA. Bill Dugan, the company head, gave a great breakdown as to why XNA GS is great (C#, easy build out to Xbox, great support) and why it's not …
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So I just got out of the N+ postmortem, they gave a brief business overview of the project, breaking down the budget into a nice pie chart (mmmm pie) and going over how they established partnerships with other studios for outsourcing and working with MS on the XBLA contract stuff. Then the guy who …
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Kyle Gabler (2D Boy, the team behind IGF finalist World of Goo) and Kyle Gray (EA) came together to give a co-talk about their journey through the world of indie development. Kyle from 2D Boy brings the perspective of a true indie, who decided to quit his job, live off of $1.5k a month for 20 month…
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Well, it's now overcast, gloomy, chilly and rainy here in the bay city. So much for that fabulous forecast of sunny days with 60 degree highs. Well, that's SF for you anyways.
So I'm off to check out the second day of the IGS. They have some decent stuff lined up so I'll report back after the first …
So I'm off to check out the second day of the IGS. They have some decent stuff lined up so I'll report back after the first …
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Checked out the last two sessions of the IGS, first of which was Brent Fox and Steve Taylor from Ninjabee/Wahoo on whether you as a studio should be accepting (and actively pursuing) contract work, or should be spending more time staying indie. They basically scripted their lecture into a lively ar…
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Quick update before I hop back into the IGS for two more lectures before the conference lets out for the day. I was at the IGDA chapter leaders workshop where we discussed the new initiatives the organization is undertaking to formalize the chapter system. Amidst much friendly bickering we covered …
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Still getting the hang of this note-taking and blogging stuff, but I think after lunch I should be able to post up some decent notes about a lecture here in the blog for you all to get a nice idea and a little bit of take-away from the lecture. I'm done listening to Alec Holowka and Derek Yu from B…

GDC has begun!
SO this morning was crazy of course. After getting up at 8am I went down to the hotel lobby to meet with Kelly, Richard and Ian. Seyi was running late so I waited for him while the rest of the gang headed over. I ran into Brian Crescente and some of the other Kotaku guys in the lobby …
SO this morning was crazy of course. After getting up at 8am I went down to the hotel lobby to meet with Kelly, Richard and Ian. Seyi was running late so I waited for him while the rest of the gang headed over. I ran into Brian Crescente and some of the other Kotaku guys in the lobby …
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