So much for Creativity

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Vernon Hills, Illinois
198 comments
196 entries
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SiCrane
July 19, 2004
Ba da da dum
Today for my game development related time I sat down with my sketchbook and a bunch of game soundtracks and tried to come up with some character designs for my long term project.

Right now I have basically solid ideas for three of the main protagonists and several of the minor protagonists, but mos…
439 views
SiCrane
July 18, 2004
*sigh*
Today for my "productive" personal time I decided to try to get PyGame and PyOpenGL working again. Still no good. Maybe after the next major Python release stablizes newer, happier versions will be released. Or maybe I'll break down and rebuild the entire mess from the sources. That was moderately …
394 views
SiCrane
July 17, 2004
Nothing much
Fixed the auto-solver bug on dodecahellspawn. Hopefully.

I think I'll shelve it for about a week, so I'll have a semi-fresh look on the code. Hopefully then I can figure out why the mouse rotation code is borked.
330 views
SiCrane
July 16, 2004
Hat trick
Well, I accepted the new job thing. There are still some details to be worked out, but I should be starting soon, with the associated drop in free time. On the plus side, I'm wrapping up my other work, and it doesn't look like there won't be much, if any, overlap, so I won't be doing double hours a…
326 views
SiCrane
July 15, 2004
Uploaded
Dodecahellspawn has been uploaded as a GDS entry. I'll try to keep the GDS version approximately current with the current version on my computer. (Except for little details like the reduced texture detail for the GDS version.)
327 views
SiCrane
July 15, 2004
I need to lie down
One more strange fact about me: mouse gestures give me sour tummy. Don't ask me how; I have no clue. I also can get sour tummy playing certain 3d games. I first noticed this with the original Unreal and Ultima: Ascension. Some more recent games don't give me much trouble. Others I can't play for mo…
317 views
SiCrane
July 14, 2004
Almost there
The actual game part of dodecahellspawn is pretty much in place. As the screenshot shows, it's possible to nicely swiss-cheese the faces now.

One of the details that's faked is that while you can see the individual pieces rotate when you do a rotation instruction, the model itself doesn't store the…
336 views
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SiCrane
July 13, 2004
Fun with experimentation
Well I pretty much finished my experiments in storing Quaternions as (R, u, theta) instead of (w, x, y, z). Basically it makes some operations a lot easier, such as exponentation, and some operations, like quaternion multiplication, pissing annoying to the point I would translate it back into (w, x…
325 views
SiCrane
July 12, 2004
Faking it
The current incarnation of dodecahellspawn fakes lighting with texture blending. A textured quad is billboarded centered at the middle of the dedecahedron. The visual defect I mentioned before was the result of the quad inconsistently being drawn on top of pieces. Before, all the pieces and the qua…
337 views
SiCrane
July 11, 2004
I'm easily distracted
Well, I spent entirely too much time working on purely aesthetic improvements for dodecahellspawn today. Tweaking textures, etc. On the down side, practically no progress has been made on gameplay. On the plus side, it's starting to look pretty much how I want it to, and some of the changes I've m…
315 views
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