So much for Creativity

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Vernon Hills, Illinois
198 comments
196 entries
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SiCrane
July 10, 2004
Yay destruction
For the most part I try to spend at least an hour every day on personal projects. By doing so even when I'm not in the mood, I keep on track sufficiently that I have a good chance of actually finishing things. Today I'm making an exception: it's LAN party day. Non-stop Warcraft III until our ears b…
310 views
SiCrane
July 09, 2004
Fear the colorblind artist!
I cranked out a few textures for the dodecahellspawn. Right now, I'm using the faux stained glass look. By using different gradiants to generate backgrounds and differing central motifs, each piece should be recognizable as part of distinct faces. Hopefully.

I've got about half the textures done. R…
373 views
SiCrane
July 08, 2004
Entropy
One vaguely interesting thing about me: I have a greater than average propensity for breaking things. On one hand, this is bad: I go through hardware more frequently than your normal geek, and not because I mean to upgrade either. It also comes up in my coding style; I generally need to use a stron…
528 views
SiCrane
July 07, 2004
Motoring along
Well, I finally sat down and coded a simple renderer for a dodecahedron with SDL and OpenGL in C++. I did a couple of really bone headed things while putting it together, like completely borking the normals, and at one point using a cosine instead of a sine. But, it's looking pretty good now.

I thi…
341 views
SiCrane
July 06, 2004
Insert appropriate title here
So back to the personal code library for a bit. What with concerns from real life and dodecahellspawn, the code library has been on the back burner for a bit. I'd like to share some interesting tidbit about C++, design philosophy or developing in general, but today I just did basic work: commenting…
347 views
SiCrane
July 05, 2004
sigh
Well, I tried upgrading my Python installation today, and only succeeding in borking things so badly I can't get *any* pygame or PyOpenGL programs to run, so I guess the dodecahellspawn rewrite is going to be in C++.

Maybe in a few months I'll try reinstalling the entire mess.
394 views
SiCrane
July 04, 2004
Back to work
This next image for dodecahellspawn is fairly subjective. It just shows a numbering for faces and vertices. When you get right down to it, almost any numbering scheme will work. This one exploits a few regularities that makes the numbers easier to generate in a few spots. For example: faces on opp…
342 views
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SiCrane
July 03, 2004
Rain bad
Gah. I've decided that I'm going to move back to the desert one of these days. No allergy problems and far fewer thunderstorms that cause nice unhappy power failures.
381 views
SiCrane
July 02, 2004
Coder needs sleep badly
I just got a new job offer. I've worked with these people before and enjoy the environment. There's something great about a group that takes a three hour lunch every day. Of course, if I take the offer I'll be actually working real hours again instead of consultant hours which I'm doing now. That'l…
341 views
SiCrane
July 01, 2004
Yay math
So, as promised, today's entry is about dodecahellspawn. I find it useful for any project bigger than "Hello World" to lay out as much as possible on paper before actually coding. And since I'm such a nice guy, I'll spare you my handwriting and put up nice pretty versions drawn up in gimp instead.

F…
565 views
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