Eck's Journal - Still Flying

Profile
Eck
New York, USA
This is my online journal that I mainly use to discuss Game Development. But I also record some of my other more nerdy pursuits here like Twilight Imperium or Blood Bowl games. If you like games, programming, and game programming - then you'll probably enjoy this blog. Let me know what you think. - Eck
175 comments
12 followers
66 entries
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Eck
September 28, 2015
Overland Map Refactor - Fleet Movement
Personal Update:
I apologize for the delay in my weekly update. While the kiddo was spending the night at her grandmother's, she broke a glass which sliced her foot open. The cut was bad enough to need stitches, so we picked her up and took her to the emergency room. We were at the hospital for 4 h…
2,479 views
Eck
September 20, 2015
Messing around with Message Boxes
Personal Update:
I had more car trouble with the other vehicle. >.< But this last part should fix it. I'm continuing the bike riding lessons with the kiddo and figured out how to adjust V-brakes properly. And Friday I attended a Reading in Schools event where I read two books to Kaylee's clas…
2,352 views
Eck
September 13, 2015
"Overland" Ship Movement with Random Encounters
Personal Update:
Busy week! We bought bikes for the family and I'm teaching the kiddo how to ride. We had some car trouble where the front wheel well was smoking terribly and we had to get it towed and repaired (leaky pump dropping coolant onto the wheel). And I should be getting to the quarter-rou…
2,062 views
Eck
September 07, 2015
Multiple Ships and Various Ship Configurations
Development Update
I spent this week reorganizing my battle system code. In the early version, I had hard-coded 2 ship participants: (1 human, 1 ai ship), but now it supports fleet versus fleet.

I also cleaned up my configuration code so that it's much easier to build different hull types, and config…
2,700 views
Eck
September 01, 2015
Moving Right Along with Ship Movement
Personal Update:
It looks like I won the Week of Awesome III [size=1]unofficial judging award! >.>

I had a lot of fun playing all the entries and participating at least peripherally in WoA III. Congratulations to the winners, kudos to all the participants, and special thanks to all the contribu…
2,112 views
Eck
August 19, 2015
Living the Dream
I was going to post this the week before, but I also had posted my free Unity AutoSave asset for the Week of Awesome competitors which got featured at the top of the journals. When I posted this, it replaced the featured journal entry with this entry. So I held off on my big news until after the we…
1,645 views
Eck
August 10, 2015
WOA III - Free AutoSave Asset for Unity
Hey everyone,

I won't be entering a game into The Week of Awesome III this year, but I'd still like to help.

I'm in the process of publishing my free Auto Save - Editor Extension for Unity, but I don't think my asset page is going to be approved before the Week of Awesome III runs its course. I'd lik…
2,762 views
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Eck
August 02, 2015
Floating Combat Text - Asset Submitted To Unity Store - Plus how to host Unity package on Dropbox
Development Update:
I finally submitted my first asset to the Unity Asset Store... Floating Combat Text by EckTech Games is now in the Pending Review status... And holy crap did that take forever! Deciding on good names, cleaning up the code, and reorganizing my code took its own chunk of time. But…
2,991 views
Eck
July 27, 2015
Starting EckTech Games and Wrapping up my Floating Combat Text Asset
Personal Update:
During the early part of the week, I focused on preparing for my interview. I felt like I did really well, but they decided to go with the other candidate. Since I told them I was prepared to follow my dreams to become a game developer on my own, and they weren't sure how long they …
1,876 views
Eck
July 19, 2015
Unity Combat Text, Hits, Misses, Crits, Lasers, and Cannons
Personal Update:
So last week was my phone screening for an Educational Game Development job. I haven't interviewed in over 8 years, but I passed the screen and my face-to-face is this Tuesday. Early in the week I focused on learning some HTML5 Canvas since that's the technology they're probably goi…
2,477 views
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