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Personal Update:
Woohoo, my previous journal on Unity's Content Pipeline got featured. :D
Snow-pocalypse 2016 has hit Tennessee! I think Nashville received five inches of snow and even the airport shut down. We're a little further south so only got about two inches.
Personal Update:
I cleaned up my website to better showcase my projects and act like a portfolio. Before it was just a site for my Unity Assets, but now it shows some different projects I'm working on and personal interests. Check it out:
http://ecktechgames.com/games
And we finally have a name for …
Personal Update:
I took a lot of time off over Christmas break just to spend it with my family and work on some Christmas projects. I broke my hermit vows to take my wife and daughter to go see the new Star Wars movie which was really fun. I built a gingerbread 'mech for the family gingerbread cont…
Personal Update:
Last week I spent a lot of time on Christmas projects and family time. I finally finished the quarter-round trim for the laminate floor project we started oh so long ago, and it looks great. We can officially start having people over.
In other personal news, I started teaching my 8…
Development Update:
So last week I worked on my random dungeon generation and it works like this. I designed several DungeonTile prefabs: Hallways (left, right, straight) Rooms with exits (left, right, straight) a t-Intersection, and a boss room. When a player hits an exit point, a dungeon piece is…
I meant to write my journal about this sooner, but I messed up my project when I was upgrading from the 30-day trial of Grids to the Grids-Basic module. I didn't backup my project before starting (like a noob) and when I tried to import the new library, it did something wonky. Long…
Nothing much, just cruising along. I sold a few more copies of my Floating Combat Text asset for Unity. And I've been playing a lot of Battletech online through MegaMek specifically the 3025 campaign MekWars - MegaMekNet.
Development Update
I made really good progress on an inventory…
I went to a Halloween event at our zoo with the family. I as dressed up as Gru while the kiddo was a minion. There was some recognition, but nothing like the rock-star attention we got when she was George and I was the Man in the Yellow Hat.
In other personal news, I backed my first…
Sorry for the lack of updates lately. I went on a family beach vacation and met my twin nieces for the first time. My kiddo got her stitches out and it's healing up nicely. And the dogs have regressed into chewing pooping machines. >.<
And I signed up for Kickstarter to suppor…
I apologize for the delay in my weekly update. While the kiddo was spending the night at her grandmother's, she broke a glass which sliced her foot open. The cut was bad enough to need stitches, so we picked her up and took her to the emergency room. We were at the hospital for 4 h…
I had more car trouble with the other vehicle. >.< But this last part should fix it. I'm continuing the bike riding lessons with the kiddo and figured out how to adjust V-brakes properly. And Friday I attended a Reading in Schools event where I read two books to Kaylee's clas…
Busy week! We bought bikes for the family and I'm teaching the kiddo how to ride. We had some car trouble where the front wheel well was smoking terribly and we had to get it towed and repaired (leaky pump dropping coolant onto the wheel). And I should be getting to the quarter-rou…
I spent this week reorganizing my battle system code. In the early version, I had hard-coded 2 ship participants: (1 human, 1 ai ship), but now it supports fleet versus fleet.
I also cleaned up my configuration code so that it's much easier to build different hull types, and config…
It looks like I won the Week of Awesome III [size=1]unofficial judging award! >.>
I had a lot of fun playing all the entries and participating at least peripherally in WoA III. Congratulations to the winners, kudos to all the participants, and special thanks to all the contribu…
I won't be entering a game into The Week of Awesome III this year, but I'd still like to help.
I'm in the process of publishing my free Auto Save - Editor Extension for Unity, but I don't think my asset page is going to be approved before the Week of Awesome III runs its course. I'd lik…
I finally submitted my first asset to the Unity Asset Store... Floating Combat Text by EckTech Games is now in the Pending Review status... And holy crap did that take forever! Deciding on good names, cleaning up the code, and reorganizing my code took its own chunk of time. But…
During the early part of the week, I focused on preparing for my interview. I felt like I did really well, but they decided to go with the other candidate. Since I told them I was prepared to follow my dreams to become a game developer on my own, and they weren't sure how long they …
So last week was my phone screening for an Educational Game Development job. I haven't interviewed in over 8 years, but I passed the screen and my face-to-face is this Tuesday. Early in the week I focused on learning some HTML5 Canvas since that's the technology they're probably goi…
So this was my first week of focused game development. I took a break from the laminate floors and just worked on my game. About half-way through my first full dedicated day, an old friend/co-worker calls me to tell me about a game development job opening up at his company that he …
So the week before last, the puppies tore up the carpet in the living room and the linoleum in the kitchen. So last week, I spent almost all of my time laying Laminate Wood floors. I also spent time finishing up some "real" work code. I got the living room floors down, but I still …
I'm still working to finish out the month at my job. We have a four month old and six month old puppy (Malcolm and Serenity) who have been a bit of a time sink. Plus they've torn up the carpet in the living room and the linoleum in the kitchen accelerating the time schedule for need…
This section might be boring to you, but I need to say it just to get it off my chest and proclaim to the world my intentions. Feel free to skip down to cool lasers in unity.
So, I've been wanting to be a game developer for [s]a long time now[/s] at least 20 years now. Holy crap! I'm almos…
I already wrote a post-mortem, so I guess this is a post-post-mortem? Panning for gold may not be the most accurate metaphor, but it's a prettier picture than digging through my crap ho…
Edit: Attached an image of my last day's notes.
What went right? What went wrong? What did you learn?
What went right?
Planning - Before the competition started, I took some time to …
Previous Entry: https://www.gamedev.net/blog/1922/entry-2260271-the-week-of-awesome-ii-day-6-no-7-ship-it/
This has been a ton of work, but also a ton of fun. Everyone has been working hard, putting in long hours, and it's been really awes…
Sorry for not blogging yesterday. Here's what happened....
Started around 7:30am, just messing around with light work. Played some Hearthstone with the kiddo, and read Day 5's entries. Someone s…
Holy crap has this been a ton of work... AND THERE'S STILL MORE TO DO!!! Now that I have the major game play elements worked out, I started focusing on polish a bit today. I wired up some sou…
Previous Entry: https://www.gamedev.net/blog/1922/entry-2260209-the-week-of-awesome-ii-day-4-game-logic/
I busted my bottom today, and got the basics of the Turn Based…