Eck's Journal - Still Flying

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Eck
New York, USA
This is my online journal that I mainly use to discuss Game Development. But I also record some of my other more nerdy pursuits here like Twilight Imperium or Blood Bowl games. If you like games, programming, and game programming - then you'll probably enjoy this blog. Let me know what you think. - Eck
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66 entries
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Eck
April 06, 2019
Battletech Developer Journal - 01
I'm Chris Eck, and I'm tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future topic…
8,557 views
Eck
September 23, 2018
Twilight Imperium 4th Edition - Game 2

 

Setup

Game 2 was supposed to be a 6-player game, choose whatever race you wanted, balanced map. That dropped to a 5-player game when one of the players couldn't make it. Then a 5th player bailed last minute and his phone didn't send the message. It's worth noting that he felt terrible…

7,024 views
Eck
August 14, 2018
Twilight Imperium 4th Edition - Game 1

I finally got a chance to play Twilight Imperium 4th edition so I figured I'd do a write up. We had 5 players and it was a blast. 

For race selection, we used this website about a week before the game http://www.mygurps.com/TwilightImperium.html and selected 3 choices per player. Here's what…

7,691 views
Eck
March 15, 2018
Battletech Beta - Eck vs Connor Walkthrough

I wrote this nearly a year ago, but didn't get around to publishing it. Now that more info is coming out about the game, I think it's a fine time to share the epic struggle between Lazaraus and Talon.

Original Post:

It's been over a year since I posted last so let me catch up my Game Dev…

4,284 views
Eck
January 02, 2018
Missile Command Challenge

I caught wind of the Missile Command challenge earlier in the month and figured I'd knock it out during Christmas break. I was planning on coding more on my Car Wars prototype but the challenge took up most of my programming time. Sleeping late, hanging out with my family, and playing video game…

9,059 views
Eck
September 24, 2017
Battletech Event Editor / Data Driven Gameplay

BattleTech is going to have a Random Event System during the single player campaign. Basically as time ticks by, there's a random chance for these events to popup during the time between combat missions. You're given a situation and a handful of options to choose from. Some options may not be av…

8,041 views
Eck
July 22, 2017
Using a Metadata Database

Hey everyone - long time no post. Sorry about that. I landed my dream job over a year ago and have been pretty busy since then. I'm working at Harebrained Schemes on the new turn-based Battletech game. The last one was over 20 years ago! Come check it out at:
http://battletechgame.com/

Toda…

5,443 views
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Eck
May 14, 2016
Still Having Fun

Lots of updates but not enough time to do them justice. Here's a quick bulletpoint list.


  • Sold my house back in Tennessee. That went very smoothly and it went to a good family. \o/
  • Daughter switched schools again. She's liking it, and the math is finally a challenge.
  • Still working hard at work. I've ma…
3,281 views
Eck
March 22, 2016
Living the Dream

Sorry for the lack of updates. As it turns out, living the dream is hard work. I'll make up for it with a really big post instead.

Personal Update:
So, we rented an apartment really close to work and my daughter's school. Car shopping has been terrible. The first car we went to go look at stank. A…

3,595 views
Eck
February 20, 2016
Ramping Up Unity Terrain

Personal Update:
So right now, I'm flying across the country with my immediate family. We each have about 3 days worth of clothes, the Chromebook, our phones, and that's it. We gave away or donated lots of our stuff, all of our furniture, and even our cars. The remaining stuff, we crammed into the …

4,789 views
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