Living the Dream

Published August 19, 2015
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I was going to post this the week before, but I also had posted my free Unity AutoSave asset for the Week of Awesome competitors which got featured at the top of the journals. When I posted this, it replaced the featured journal entry with this entry. So I held off on my big news until after the week of awesome. So read this as if it was posted on 08/09/2015

Personal Update:


So last week I got distracted by a bunch of real life stuff. It turns out my Daughter's peanut allergy is way more severe than we thought it was. When she was a toddler, she used to get a rash when she ate peanut butter. We decided to test it last week because sometimes kids grow out of the allergies... And apparently sometimes they get way worse! A few minutes after we fed her a small bit, her tongue started burning and her throat started closing up. Scary shit! Now we're the proud new owners of a couple of epi pens.

I also had to get the kitchen floors ready for the floor guy to take over my installation. So I learned how to level a floor, screwed down some creaky boards, and ripped up the quarter-round trim. Originally it was going to be around $300, but after talking to the guy the estimate grew to $700. So, I'm back to installing the floor myself. I should be finished this week.

And we had to take the car in to the mechanic. blah blah blah... There were other things too, but that's enough whining.

Development Update:
I didn't get much done in the way of development, but things were set into motion from the week before when I submitted my Floating Combat Text to the Unity Asset store. The publisher guidelines say to be prepared for rejections as the review team takes a look at it, but it was approved during the first pass on Thursday!

FloatingCombatText.png

Check it out for yourself here:
https://www.assetstore.unity3d.com/en/#!/content/42253

Not only that, but on Saturday(08/08/2015), I sold my first copy!!! Technically I'm now a Professional Game (component) Developer! biggrin.png MUAHAHA! Now begins the rock-star lifestyle of the indie game developer... After I get the laminate floors knocked out, I plan to invest in a large stick (to keep all the groupies at bay obviously) and I'll also be accepting applications for my entourage. After that gets sorted out... It's back to business.

Last week, I said I'd be working on movement or a new weapon type, but that didn't happen. Instead, I cleaned up code and started doing some design work for movement, my battle system, and ship configuration. I'll probably do more of the same this week. I'm leaning towards a hex grid, but I may do free-form movement for the first iteration since its simpler.

Tips from your Uncle Eck:
Grab my free Auto Save - editor extension for Unity from my other Journal Post.

If someone is having a serious allergic reaction, call 911 immediately. Don't try to wait it out! By the time their throat closes, it might be too late.

- Eck

2 likes 1 comments

Comments

ferrous

Peanut allergies are rough, poor girl. I hope she still manages to grow out of it eventually.

And congrats on the sale!

I always find it weirdly ironic that freeform movement is simpler for video game development, when I think it's way more complicated on the tabletop. (at least until pathfinding comes into play, except Unity has navmeshes now, so that's fairly trivial to take advantage of)

August 19, 2015 05:16 PM
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