This week was full work on the AI, which was lacking a bit, to say the least. It is a simple state machine that changes based on the distance to the character (far? jump, close? punch/kick) and its own physical state (falling? stucked? idling? close to edge?).
Eventually I managed to make se…
This is the new Level Select Screen, made by ponylab studio:
This is how it used to look:
So you can see it was a big improvement.
More info about the game: Posable Heroes on Steam
Refining the tutorial was probably one of the hardest part of the "later development". Everything was in place, but how to teach the player how to play the game was still a struggle.
The first time somebody tried my game, he was 15 minutes on level 1 and he couldnt even solved it. So this wa…
In the last post, I explained how to solve the box2d issue about cloning a world. It's pretty simple, fairly fast and reliable in its results.
I didn't use it. Why? Because there are some cases (like my game) that it doesn't w…
So, in the previous post I said the main problem about duplicating a box2d world. The worlds differ.
Why would you want to duplicate a box2d world?There are several reasons:
Today I was working with a real buggy bug that has been bugging me since pretty much the beginning of development.
You see, I choose to use box2d c++ version for Posable Heroes. It's open source and pretty solid. And the best of all, it's deterministic. That is, there is no "random" on the s…
Alright, I took a long hiatus because I was tired and starting to feel burnout. Now I'm back and ready to give this final push that is needed.
First thing first, I have a steam store page set up!
Which is good, now people can wishlist the game. Currently I'm at 69 whislist wh…
Alright! 11 days on greenlight, and work must go on.
Today I show you a couple of characters that you will find on you animated adventure.
This is some sort of goliat/brutus minion that will get in your way. There's no way to defeat him by punching him so you better use your head in this confrontatio…
So, finally, Posable Heroes got into greenlight on monday morning.
Preparation:
I prepared my 512x512 logo, which has to be less that 1mb so some optimization had to be done. I decided on an animated logo for extra attention. But the animated portion was small (like 30%) so the weight would not be as…