The last month I've been putting the new artwork into the game. Still lots of work, but it's nice to see it come together.
Last entry I was wondering about two diferent artwork style and trying to decide which one to keep. I decided to go with the cleaner looking one. The paper borders were just too…
Since the beginning I wanted to add clear borders to all my characters and levels. This was mainly due to this being a physics game, and I wanted no doubt about which object can collided with which object.
Since the characters takes a lot of effort to move, then the player should find no surprises a…
After 3 years of working alone, I have hired an artist to work with me on the game.
The pros:
- I was able to work the game at my own pace (i. e. very slow) and just focus on programming, without being distracted/worried about leading an entire team.
- I could change, scratch and toss away work. Redo…
One of the levels I've been working on requires you to use a skateboard.
Allthough in the level you just have to ride the skate through ramps and jumps (hard enough), for this screenshot saturday I decided to invest a little bit of time trying to see if I could make the character perform an ollie o…
There are three heroes in my game. They all move the same. Move the limbs -> thus the torso moves. Enter the robotic companion.
The Robot idea came from the observation that sometimes you need a little push to make your character go through some obstacle or reach a destination. I consider the id…
I made several small changes to all levels, trying to smooth any rough edges the testers find.
One problem with this approach: The games are going to be painted (as in, no tiles or reusable pieces). That means everytime I change a level, a (theoretical) artist should change their drawings and reexp…
Today there was some level design progress!
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Based on some feedback, I've been working on the levels to solve details that players are striggling with.[/font][/color]
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The second level had a few problems:[/font][/color]
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It's been a long time since I posted. I've been making significant changes based on some feedback received.
There's a new alpha demo out in case you want to try it: www.themostposerheroes.com (<-- do you have some spare time? feedback will be really appreciated!!)
The big main difference is that…
I've been doing a lot of GUI/tool programming for the last two months (mainly building a level/character/campaing editor).
And I have noticed a huge difference in my mental state while programming GUI/tools sutff.
As in, when I'm programming games, I'm constantly on my toes: "Is this eff…
I just separated three screens form the Level Editor (Image Editor, Part Editor and Object Editor) and packed them into a Character Editor.
Now you can create your own character, with any number of limbs and its own physical properties, …