Too dumb to make it, too dumb to quit.

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desdemian
April 15, 2017
Programer art vs Artist art

The last month I've been putting the new artwork into the game. Still lots of work, but it's nice to see it come together.


Last entry I was wondering about two diferent artwork style and trying to decide which one to keep. I decided to go with the cleaner looking one. The paper borders were just too…

2,537 views
desdemian
March 21, 2017
With... or without borders

Since the beginning I wanted to add clear borders to all my characters and levels. This was mainly due to this being a physics game, and I wanted no doubt about which object can collided with which object.

Since the characters takes a lot of effort to move, then the player should find no surprises a…

2,329 views
desdemian
February 11, 2017
After 3 years, an artist has joined me.

After 3 years of working alone, I have hired an artist to work with me on the game.

The pros:
- I was able to work the game at my own pace (i. e. very slow) and just focus on programming, without being distracted/worried about leading an entire team.
- I could change, scratch and toss away work. Redo…

2,627 views
desdemian
November 13, 2016
I made an ollie!

One of the levels I've been working on requires you to use a skateboard.

Allthough in the level you just have to ride the skate through ramps and jumps (hard enough), for this screenshot saturday I decided to invest a little bit of time trying to see if I could make the character perform an ollie o…

3,200 views
desdemian
March 06, 2016
Adding a companion.

There are three heroes in my game. They all move the same. Move the limbs -> thus the torso moves. Enter the robotic companion.

The Robot idea came from the observation that sometimes you need a little push to make your character go through some obstacle or reach a destination. I consider the id…

2,494 views
desdemian
January 28, 2016
Even more changes to first 6 levels.

I made several small changes to all levels, trying to smooth any rough edges the testers find.

One problem with this approach: The games are going to be painted (as in, no tiles or reusable pieces). That means everytime I change a level, a (theoretical) artist should change their drawings and reexp…

2,520 views
desdemian
January 12, 2016
Smoothing out level 2 and 3.

Today there was some level design progress!

[color=#000000][font=Verdana] Based on some feedback, I've been working on the levels to solve details that players are striggling with.[/font][/color]

[color=#000000][font=Verdana] The second level had a few problems:[/font][/color]

[color=#000000][font=…

3,133 views
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desdemian
January 08, 2016
New Demo out.

It's been a long time since I posted. I've been making significant changes based on some feedback received.

There's a new alpha demo out in case you want to try it: www.themostposerheroes.com (<-- do you have some spare time? feedback will be really appreciated!!)

The big main difference is that…

2,774 views
desdemian
October 08, 2015
GUI/Tools programming vs Game programming
Dear diary...

I've been doing a lot of GUI/tool programming for the last two months (mainly building a level/character/campaing editor).
And I have noticed a huge difference in my mental state while programming GUI/tools sutff.

As in, when I'm programming games, I'm constantly on my toes: "Is this eff…
8,398 views
desdemian
September 26, 2015
Character Editor is done
It was very simple to create since I had all the screens ready.
I just separated three screens form the Level Editor (Image Editor, Part Editor and Object Editor) and packed them into a Character Editor.




Now you can create your own character, with any number of limbs and its own physical properties, …
2,473 views
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