Working on the AI, a coreographic fight.

Published April 14, 2018
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This week was full work on the AI, which was lacking a bit, to say the least. It is a simple state machine that changes based on the distance to the character (far? jump, close? punch/kick) and its own physical state (falling? stucked? idling? close to edge?).

Eventually I managed to make sequence I'm quite proud of:

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Several silly situations came out of it before I reached that stage:

The AI trying hard to punch, only to fall to their death.

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Finally! It manages to punch me.
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It's not really hard to terminate the threat.
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Sometimes it even terminates itself... is the most convoluted way.
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When your fighting your bro, and a brofist is mandatory.
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The AI is not prepared to fight flying robots.
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Ok, that was a decent punch.
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So it does not get too cocky.
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If you are interested in Posable Heroes, you can wishlist it on steam.

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