Latest parallax Activity
With no-one coming forward to offer artistic support I pushed forward and reworked / improved to my limitations, all background graphics.
Then added the remaining lives indicator and improved AI attack patterns,
From very early on in the games development I wanted to use a restricted number of textur…
Added Explosions!
Player / Enemy collisions
Player Laser shot
Enemy destruction / collision with Player laser shot
Main game loop and frame update now fixed at 60fps
Completely new control system:
Controls: (Simultaneous keyboard & mouse system)
“Z” = Thrust Left
“X” = Thrust Right
Mouse = …
Well that was harder than I was hoping, but it feels good to have the collision detection working ?
Initially I followed a very good YouTube tutorial by javidx9 - I'd highly recommend his channel. He built his example in his custom engine, but it was clearly presented and fairly straight forwa…
Can anyone guess why this shader is only working from a top down view position (0.0, -1.0, 0.0).
The parallax mapping calculation in the shader below is basically copied directly from learnopengl.com care of Joey Devries and adapted for my first-pass gBuffer shader program.
Video blow which may also …
I am not a Godot user, and have no idea what wrapf() does, but you want a horizontal world where the far left end is connected to the far right end so you can move around in circles, right?
I would probably make not 1 world, but 2 ½ worlds (or 3 ⅓ worlds, etc). For simplicity assume one such world p…
@Shaarigan Thanks.