Latest normals Activity
![PointLight troubles in directx11](https://uploads.gamedev.net/forums/monthly_2024_11/9c32006d288a43d4bc0c313890eeab7e.изображение.png)
I solved the problem, my normals was incorrect
![DevBlog 22 - Tighten Up The Graphics (Adding HDR, Bloom, Normal Maps, and more) [OpenGL 3.3]](https://uploads.gamedev.net/blogs/monthly_2022_04/large.large.8f7a6f8a353142e783251559f69bf6d1.sa_vid22_thumbnail.webp)
I've refactored the rendering system in my engine.
The old way of rendering was complete in SDR.
In this update I created a separate off screen framebuffer that everything is rendered to first.
This offscreen framebuffer is a float framebuffer, and can store values outside of the normal [0,1] r…
![Problem with normals (DirectX 11)](https://uploads.gamedev.net/forums/monthly_2021_03/e832f05848474b32ad590435b78a7df0.Starfire-DirectX-Build-1047-2021-03-27-14-29-34-36.jpg)
@noxil @johnnycode The problem was indeed with the mesh importing. The tutorial I used to load meshes recalculated the normal by using the tangent and binormal vectors. I have changed it to use the normal data from the mesh file instead. The normals now appear smooth. Thanks for your help!
![Normals are not correct, causing issues with shading](https://uploads.gamedev.net/forums/monthly_2020_03/741a64c14c3a428a9527aa6de2ed6a88.normaler.png)
Does the model have correct UV's?
It looks like maybe you are using object space normals. Tangent space normals are most likely what you want.
![Trouble getting normals of line segments in 2D](https://uploads.gamedev.net/forums/monthly_2020_03/c47bf03ce5654c38aef2443c5a320a15.normals.png)
I figured it all out. Thanks for your ideas!