Advertisement

Latest nodejs Activity

Michael65589
January 10, 2023 10:57 AM

I want to create a simple online boardgame. We want to play it with 2 or 3 players. Every Player should type in his name. Furthermore I need a dice. I ask google and I found the phaser.io framework and the boardgame.io framework. Are there other frameworks that are proper for that?

Thanks

3,710 views
Advertisement

Hello!

I went live with a pet project called “A cup of skill”.

It's a silly idea I had to host and run user-generated code for simple games where you update a JSON state and its automatically synced to clients. The project focuses on competitive multiplayer or solo highscore games.  They are lim…

3,849 views
handling player numbers in a gameworld?

Server languages:

For servers, any language with garbage collection will end up causing pain that's hard to mitigate for a real-time system. That leaves us with the old-school languages (C, C++) and the newcomer Rust. (There are people who will point out “real-time incremental GC” type implementatio…

11,519 views
8Observer8
November 27, 2020 05:25 PM
Connect a server and a client with WebSockets in JavaScript

It is one of the simples way to make real multiplayer because we can host on Heroku. But now we use localhost. Later I will show how to connect the Node.js server (in TypeScript) and Qt C++ client and if you want to see it right now just open and run this example: https://github.com/8Observer8/webs…

4,840 views

How about you move the discussion to the gamedev.net forums?

You're much more likely to find more eyes for the discussion here, than on the Github project page …

5,543 views
Advertisement
Advertisement