Latest MachineLearning Activity
Thaumaturge said:
yet Panda3D, at least, offers things like threading within Python
Because of the GIL, Python does not execute multiple threads concurrently – all threads except the one running, will be blocking. When some thread blocks (on I/O or whatever) then another thread can get scheduled and …
@taby Thank you for your reply, Taby. I am building a game where the players drive along with “self-driving” cars. However, the purpose is not to mimic the behavior of real-life self driving cars, instead, I would like to mimic the behavior of human drivers. So the AI Cars need to learn how to driv…
@Ranyo13 This is an interesting and highly complex topic at the same time. Many people will say its not possible
to combine machine learning or deep learning and game AI. This article below that I came across will shed some light on some of the challenges those who went down this path have faced in …
There is a lot of research going on, also based on ML. this is the first thing i've found using google.
But your question seems very broad. Some points:
Interpolation alone is not totally trivial, as we lack a simple way to mix 3D rotations. (In practice, linear quaternion interpolation should do, b…
NVIDIA has published research demonstrating the use of machine learning to infer a 3D model from a single 2D image. From the blog:
In traditional computer graphics, a pipeline renders a 3D model to a 2D screen. But there’s information to be gained from doing the opposite — a model that could infer a…
1024 nailed it. People were fooled into thinking the AI was better than it was. The stuff that happened in there that is GOAP based is easily duplicatable in plenty of architectures such at BTs or utility.
The world of games has changed a lot over the years. And as developers continue to innovate, games could change more in the next 5 years, than they did in the last 45.
Games are already much more connected, more social, and ever changing as new content drops all the time.
All of this gen…
Learn about Unity ML-Agents in this article by Micheal Lanham, a tech innovator and an avid Unity developer, consultant, manager, and author of multiple Unity games, graphics projects, and books.
Unity has embraced machine learning and deep reinforcement learning in particular, with the aim of…
We are now filling up the game base for http://probqa.com/ - an interactive game recommendation engine based on probabilistic question-asking system (ProbQA). In each step it asks the user about a game feature and offers multiple choices. The engine also lists top 10 recommended games in each st…
Unity has jumped into the world of machine learning solutions with their open beta release of the Unity Machine Learning Agents SDK (ML-Agents SDK).
Released on Github, the SDK brings machine learning to games, allowing researchers and developers to create intelligent agents that can be trai…
Below is my preliminary draft design for the AI system within Spellbound. I'm slowly migrating away from scripted expert systems towards a more dynamic and fluid AI system based on machine learning and neural networks. I may be crazy to attempt this, but I find this topic fascinating. I en…
Hi folks,
If you ever tried to create a game character that looks exactly like you - this post is for you. We at itSeez3D have always been dreaming of a game where we can play as ourselves and look realistic and not uncanny at the same time. We have a pretty solid background in 3D scanning a…