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Latest level design Activity

Quantum Duck
August 29, 2024 10:49 PM
DevBlog Post #2 (Galactic Boogaloo) -- October 27, 2017

galactic denizens!

The month of October has come and gone, and busy one it was! Time for an update.

80-V1 Walker

Calcium enriched plasma beams, good for your bones.

Finished up the creation of a new enemy the fearsome 80-V1 Walkers. They have a fixed pattern and will fire where you were located when …

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Quantum Duck
August 29, 2024 10:49 PM
DevBlog Post #3 (More Art Stuff) -- December 2nd, 2017

Hello Interwebs,

November has come and gone, time for another update!

  New Level Artwork

Created a bunch of new level artwork this month, here’s some of it.

Green and slimy, just how we like it!

So much neon the side of your head will explode

A space pirate ship. aaarr matey!

Updates to Dialogu…
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Quantum Duck
August 29, 2024 10:49 PM
Devlog Post #4 (Minimaps! Treasure! Chop chop!) -- January 1st, 2018
Mini-Map

What would a metroidvania-type game be without a mini-map? This was actually pretty interesting to do. it’s one of those things I had been putting off for a while now as I was kind of nervous about how or even if I was able to pull it off yet.

She’s not much to look at yet, but she’s got it…

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Quantum Duck
August 29, 2024 10:49 PM
Devlog #5 (Demo Night) -- February 7th 2018
 

Hello internets,

January was an exciting month. Raygun Gadabout was accepted as one of the games to be shown at the Montreal Demo Night 2018. This was both incredibly exciting and terrifying at the same time. For the first time the game would be seen in front a large group of people, many of …

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Quantum Duck
August 29, 2024 10:49 PM
Devlog #16 (Space Glam) -- December 31, 2018
Devlog #16 (Space Glam)

Wow. Hard to believe another year has gone by! So long 2018! I’m hoping that 2019 will be an exciting and prosperous year for everyone!

What have I been up to this month? Glad you asked! Here we GO!

New Platforming

This month I’ve been grey-boxing a bunch. Created these spike p…

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