Latest co-op Activity
yay hello fellow modder!
Cooperative Multiplayer
- Revive, heal, damage boost, raise defense…
Hello, this week we added new swimming mechanics to Beast Master.
In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to the game which will allow to bui…
Hello everyone, we have been busy working on our new face models for a while. This week, we wanted to share our updates for the face generator.
There was something in the previous face models that did not satisfy us. For this reason, we decided to renew the faces of our characters and we are quite h…
Hello everyone! We have been working on new weapon types and the network system for a while. Since the networking is still in development we wanted to share the new weapons on this weeks blog post.
Beast Master will have lots of different weapon styles. Each weapon will able enchanted by players for…
The problem is much more fundamental than that. You have a dependency graph of who affects what joints/bodies in the physics simulation, and the graph has two different latencies/step offsets on the two different client machines. Unless you delay all client simulation until all inputs for all other…