Are there any major challenges to creating a game around cooperative physics based puzzles solving?
This is in the style of "Player and A.I." assisted action adventure games such as Ico (PS2), Prince of Persia (PS3), Majin and the Forsaken Kingdom, Uncharted, and Enslaved, for example.
I'm making a game similar too these titles but online multiplayer, with multiple players solving puzzles together. I'm stretching convention to 6 players btw.
Challenges I've already thought of:
- Player drops or leave = Puzzles scale to player count
- Planning and communication = Series of descriptive icons (no voice chat or typing, for security reasons)
- Character roles are unique within the puzzle = No Character Duplicates
- Special Interactivity = Groups of Assets are tied to Playable Characters
- Major Puzzles are in special rooms = save and load section areas
This in Unity. Any thoughts?