Latest Character Activity
Making a game starts with doing a market research of your target audience, the hardware of the target audience, listing all the social media/forums of the target audience for future marketing purposes, researching what type of game they want, coming up with a plan about what game you will write for…
Typically, this is done by creating a shared reference point (say, a center point on the ground) and then animating both of them relative to that reference point. If you start this animation when the actors are not in the right relationship to each other, you have to first move them there – e g, on…
Thud is a foot-tall elf like creature that at any given point weighs about a pound. He wears a red cloak with yellow trimming on top of a blue tunic and is often seen wearing his oversized pointed hat that droops and drags behind him. He's very energetic and excitable, but rarely clumsy. He's a vor…
I dislike predictability, leaving those reading engaged. I like adding bad, and self destructive personal choices by the character to change the story arch, resulting in conflict. Hero number 1, that makes all correct decisions, with no faults… It's mind numbingly boring. …
Good illustration is important for me.
That's one of the things that I told myself – right from the beginning – that I won't “cut off”.
That, and a story.
I know, I know, it's just my first game and it doesn't really matter if it's shit or not because the first game is supposed to be part of the…
We are Data7, a group of devs and artists from around the world creating the games we love to play. We are currently looking for a 3d character artist to join our team.
must be able to:
- Create high quality 3D Characters
- work with concept team
- Be friendly and cool
if interested email us at jobs@dat…
'Ice Cracking Sound Effects' from Bluezone contains 312 carefully recorded, selected and edited authentic ice sounds in 24 bit / 96 kHz. This sound library provides a wide selection of subtle creaking, crunching, breaking and cracking sounds, as well as frozen water / melting snow sounds and textur…
In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw
In the spirit of continuation (from last entry)In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all p…
Hey everyone! Fox here, and I'm delivering some more art!
Here's some emotion busts for Plague, one of our main protagonists.
Hello everyone,
Scanning of the environment has been completely reworked and now looks completely different. Now there is a trace that our alien must follow to collect builders for the nutrition chest. This makes searching of nutrients more fun and unpredictable because the builders trace c…
Today, Ziva Dynamics launches Ziva VFX Academic, making the world’s most advanced character simulation software more accessible to students and researchers. For $60/year, qualified users can harness the same tools used on Pacific Rim: Uprising for their non-commercial projects, gaining the benef…
Street Fighter celebrated its 30th anniversary in 2017 and Steve Hendershot captured the history of the series to a depth not previously seen. Steve travelled the world to meet with all the personalities involved in the Street Fighter epic, from artists and producers in Japan to Esports champion…
Chamferbox, a mini game asset store has just opened with some nice game assets,
Here you can find a free greek statue asset
Also check their dragon, zombie dragon and scorpion monster out:
They're running the Grand Opening Sale, it's 30% off for all items, but for g…