Advertisement

Latest Character Activity

Making a game starts with doing a market research of your target audience, the hardware of the target audience, listing all the social media/forums of the target audience for future marketing purposes, researching what type of game they want, coming up with a plan about what game you will write for…

21,479 views
Advertisement

Typically, this is done by creating a shared reference point (say, a center point on the ground) and then animating both of them relative to that reference point. If you start this animation when the actors are not in the right relationship to each other, you have to first move them there – e g, on…

9,252 views

Thud is a foot-tall elf like creature that at any given point weighs about a pound. He wears a red cloak with yellow trimming on top of a blue tunic and is often seen wearing his oversized pointed hat that droops and drags behind him. He's very energetic and excitable, but rarely clumsy. He's a vor…

7,167 views

I dislike predictability, leaving those reading engaged.   I like adding bad, and self destructive personal choices by the character to change the story arch, resulting in conflict.   Hero number 1, that makes all correct decisions, with no faults…  It's mind numbingly boring.  …

15,434 views
Olivier Girardot
June 22, 2021 05:44 PM
The Quest - My first attempt at game design, with non-game-design tools (or experience)
Hey there! Some of you already know me as a Sound Designer who usually post videos about my projects, or tutorials. But today is a bit different and a little more directly related to this community. I am working on this little old school text based video game, but I am actually using web dev tools …
8,002 views
chysbl
January 04, 2021 10:31 PM
Exploring art style: Sam

Good illustration is important for me.

That's one of the things that I told myself – right from the beginning – that I won't “cut off”. 

That, and a story.

I know, I know, it's just my first game and it doesn't really matter if it's shit or not because the first game is supposed to be part of the…

2,748 views

We are Data7, a group of devs and artists from around the world creating the games we love to play. We are currently looking for a 3d character artist to join our team. 
must be able to:

  • Create high quality 3D Characters
  • work with concept team
  • Be friendly and cool

if interested email us at jobs@dat…

4,213 views
danys
October 12, 2020 01:25 PM
Ice Cracking Sound Effects released at Bluezone Corporation

'Ice Cracking Sound Effects' from Bluezone contains 312 carefully recorded, selected and edited authentic ice sounds in 24 bit / 96 kHz. This sound library provides a wide selection of subtle creaking, crunching, breaking and cracking sounds, as well as frozen water / melting snow sounds and textur…

5,004 views
theaaronstory
March 08, 2020 11:19 AM
Concepts of basic navigation and explanatory video!

In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw

In the spirit of continuation (from last entry)

In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all p…

8,249 views
Blakkfox
November 20, 2019 12:40 AM
Heratis- Plague Character Busts

Hey everyone! Fox here, and I'm delivering some more art!

Here's some emotion busts for Plague, one of our main protagonists.

4,850 views
khawk
October 08, 2019 07:07 PM
Cubic Motion's Persona Now a 70% Smaller Capture and Live Animation Solution

Cubic Motion is proud to announce a major hardware update to Persona – the technology behind the world's first high-fidelity digital humans across video games, films, broadcast media, and immersive technologies.

Known for bringing to life characters such as Siren, Meet Mike and most recently…

5,599 views
JohnyBGooD
September 13, 2019 01:02 PM
Zibbs - Alien Survival. Devlog #6: Building Resources and Dynamic Weather.

Hello everyone, 

Scanning of the environment has been completely reworked and now looks completely different. Now there is a trace that our alien must follow to collect builders for the nutrition chest. This makes searching of nutrients more fun and unpredictable because the builders trace c…

3,752 views
Character Writing Advice From Writers

(Image by an artist, who's now deleted their twitter unfortunately)

Foreword

I am building a game project that includes a massive amount of characters and character writing. Writing is not one of my strong skills (as I'm sure you will see in this article) so I meet with skilled writers.…

20,708 views
khawk
February 05, 2019 09:43 PM
Ziva Dynamics Launches New Education Program

Today, Ziva Dynamics launches Ziva VFX Academic, making the world’s most advanced character simulation software more accessible to students and researchers. For $60/year, qualified users can harness the same tools used on Pacific Rim: Uprising for their non-commercial projects, gaining the benef…

24,884 views
JeremyAlessi
November 02, 2018 04:46 PM

Street Fighter celebrated its 30th anniversary in 2017 and Steve Hendershot captured the history of the series to a depth not previously seen. Steve travelled the world to meet with all the personalities involved in the Street Fighter epic, from artists and producers in Japan to Esports champion…

4,310 views
Chamferbox
December 21, 2017 11:55 AM
A new mini store where you can find cool game assets

Chamferbox, a mini game asset store has just opened with some nice game assets, 

Here you can find a free greek statue asset 

Also check their dragon, zombie dragon and scorpion monster out:

They're running the Grand Opening Sale, it's 30% off for all items, but for g…

4,614 views
Advertisement
Advertisement