audio engines
dear friends
i want to make my own player...
i want to ask is how to use audio engine along with my independent application to get the output....
pl do help me asap.
m hemant
m hemant
The question is probably way too vague to get the answer that you are looking for, so you will need to flesh it out a bit.
Depends on what engine you want to use. Do you want to use a third-party all in one engine like FMod that pretty much does it all for you, a thin API wrapper like PortAudio or 'roll your own' and use DirectSound?
That little lot way probably of very little help, so if you give us a bit more context we will be able to provide a more specific answer!
[edited by - Colin Barry on June 12, 2002 4:18:43 AM]
quote: i want to make my own player...What, along the lines of Winamp, or do you mean an audio engine in your game? What formats do you want to play? WAV, mp3, WMA, Ogg, MOD .... ? What platform are you building for?
quote: i want to ask is how to use audio engine along with my independent application to get the output....
Depends on what engine you want to use. Do you want to use a third-party all in one engine like FMod that pretty much does it all for you, a thin API wrapper like PortAudio or 'roll your own' and use DirectSound?
That little lot way probably of very little help, so if you give us a bit more context we will be able to provide a more specific answer!
[edited by - Colin Barry on June 12, 2002 4:18:43 AM]
June 12, 2002 05:00 AM
i will wxplain
i want to develop in vc++ environment using SDKin Windows
it wil play .wav,.mp3,for the time being
and i want to use BASS as a audio engine...
i am doing as a mini project for our semester(3 months)durations
i want to develop in vc++ environment using SDKin Windows
it wil play .wav,.mp3,for the time being
and i want to use BASS as a audio engine...
i am doing as a mini project for our semester(3 months)durations
This topic is closed to new replies.
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