BackBuffer

Published July 17, 2000 by Seumas McNally, posted by Myopic Rhino
Do you see issues with this article? Let us know.
Advertisement
We've been meaning to release this for a while now, but better late than never. BackBuffer is the basic 2D display technology used in DX-Ball 2, which provides an abstracted interface to a linear frame buffer in 8, 16, 24, or 32-bits, with seamless full-screen and windowed mode switching. Now the source code for it is being released! With a couple of minor restrictions, you can freely use it in your own projects (freeware, shareware, commercial, whatever).

The source code archive contains four main components:
  • BackBuffer - the total 2D windowed/full screen interface.
  • CreateDib - handly class for displaying graphics in windows.
  • GLBuffer - work in progress OpenGL window handling class.
  • Sample Apps - simple app skeletons for BackBuffer and GLBuffer. Copyright 1998-1999 by Seumas McNally.
    No reproduction may be made without the author's written consent.

    Courtesy Of Longbow Digital Artists
Cancel Save
0 Likes 305 Comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!

BackBuffer is a basic 2D display technology, which provides an abstracted interface to a linear frame buffer in 8, 16, 24, or 32-bits, with seamless full-screen and windowed mode switching.

Advertisement
Advertisement
Advertisement