Trying to get a Pseudo random floating point number
Ive done a quick search on the MSDN libaries and havent come up with anything useful
my first impression leads me to think...
eg a random number between 0..1 with 2 units of precission....
you could randomly generate a value for 0..1000 then divide it by a 1000 ?
would this work ? or is their any easier way ?
"... We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far." - H.P. Lovecraft The Call to Cthulu
Try
float frand() { return float(rand())/RAND_MAX; }
float frand() { return float(rand())/RAND_MAX; }
---visit #directxdev on afternet <- not just for directx, despite the name
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