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New to Game Development

Started by June 06, 2002 04:36 PM
9 comments, last by Monkee 22 years, 6 months ago
Alright, so I''m new to game development. I found this site after random searching. I would basically like to know a good place to start in game programming. I''ve read all sorts of tutorials and most of them focus on large words and excessive explanations. I''ve got over a years worth of C++ under my belt and understand a majority of the complex answers I see given. My only hinderance is lack of in-Windows programming. Where might be a good place to start programming without all the lengthy explanations and excessive junk? (I''d like to start simple, maybe with something like tetris or pong). Thanks for your time in reading this! Monkee "The red berries taste like burning!" -Ralph, The Simpsons
Monkee"The red berries taste like burning!"-Ralph, The Simpsons
Well since ya know c++ then I guess its time to learn either opengl or directX. www.nehe.gamedev.net for opengl or www.nexe.gamedev.net for directx and then use what you learn to make a tetris clone. I find there''s more opengl resources then there is for directx and its easier to get something on the screen. Also nehe''s page has been around for awhile and has much more content.
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if you dont want to deal with windows ''junk''
then you can either pick up a wrapper class
or use a library that doesnt require it (glut for
OpenGL, SDL, ect)..

-eldee
;another space monkey;
[ Forced Evolution Studios ]

::evolve::

-eldee;another space monkey;[ Forced Evolution Studios ]
i wouldn''t recomend starting at nehe or nexe, they are solely for 3d programming. most people start out making 2d games, with ddraw or sdl or such. just search on the internet, you''ll find stuff
~EODCyismARDEM
Hey, I''m reading this book: Tricks of the windows game programming gurus.

It''s a great book, starts off with win32, then moves on to cover DirectDraw, DirectInput and DirectSound. Finishing up with AI, collision detection etc.

here''s some more reviews and an amazon link
if you read TOTWGPG take a couple pieces of advise with you:
lamothe's use of globals is a hideously bad habit, along
with his locking framerates.

-eldee
;another space monkey;
[ Forced Evolution Studios ]

::evolve::

[edited by - eldee on June 6, 2002 6:11:11 PM]

-eldee;another space monkey;[ Forced Evolution Studios ]
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Thing is, I really can''t afford to buy a $50 book so I was hoping someone might have a reference to a good tutorial other than NeHe and NeXe. I''ve looked at their tutorials and they''re just too wordy. I like it direct and to the point.

Thanks again for all the replies. I really appreciate it.

Monkee
"The red berries taste like burning!"
-Ralph, The Simpsons
Monkee"The red berries taste like burning!"-Ralph, The Simpsons
How about the OpenGL Red Book? That is available at numerous places on the Internet. You could try searching KAZAA. There are a number of good game programming books there (you didn''t get this from me!).

You can also find the Red Book from the Articles & Resources (yes, it is legal !)
Hell I learned c++ and opengl as my first programming language and graphics api. I dont find it all that difficult to figure it out its just that u have to read the tutorial 10 times before it sinks in. Is hard in ways but I dont see why people say to learn vb or anything else first when u can skip the weak shit and learn the serious tools. No offense

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