Turning speed
How would I go about enforcing a turning speed? ie. if I have a current velocity and an acceleration that about to be performed, how would I go about decreasing the acceleration vector''s non forward ( not aligned with velocity ) components?
[ Or does this question even make sense? ]
Zab.
Your question almost makes sense. Perhaps you could clarify with a description of the situation you are looking to simulate?
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
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