Another Multi-Monitor Debugging Question
I am probably going to get another video card to set up multiple monitor debugging pretty soon, and I had a few questions that the DXSDK didn''t seem to answer. First of all, in order to use MM debugging, do I have to be using the structures from DirectX 7 (or 6, or whichever version started the MM support)? Or do I just have to be using those DLLs?
Also, is there anything special I have to do in terms of setting up DirectDraw that will let me use MM debugging? Or can I just leave my code as is, and it will work properly if I have it enabled in the control panel? It seems to me that I should be able to enable the MultiMonitor Debugging from the DirectDraw page of the DirectX options in the control panel and it will work, but I know that nothing is ever that simple...
Any help is appreciated. If this is in the SDK, and I just didn''t see it, then where is it?
Thanks!
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Jonathan Little
invader@hushmail.com
http://www.crosswinds.net/~uselessknowledge
There''s a MM debugging routine tutorial in the Programming section of gamedev.net
"When people tell you to tell the truth, you know that their lying."
"When people tell you to tell the truth, you know that their lying."
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