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Transformations using matricies

Started by May 22, 2002 05:06 PM
1 comment, last by llvllatrix 22 years, 9 months ago
Has anyone used the modelview matrix to position their objects and draw them (as apposed to the translate and rotate functions)? I have a matrix, which represents the final transformation of my object. How do i use this to transform my object?
The ''translate and rotate functions'' do modify the modelview matrix. If you want to replace it with your own 4x4 matrix use glLoadMatrix.

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Thanks

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