Ant Command.
This post was originaly named" baretrygveband with new game idea"
But since I changed my project I changed the titel.
You are an ant commander, your forces consists of larvaes, whom can be transformed into anny ant you have the evolutionary formula for, (Larvaes are constantly produced by a "Queen")
I would like to hear your opinion on:
How should the player aquire the evolutioanry formula?
Buildings or not?
What kind of resources?
Watcha think?
[edited by - Direct Dude on May 21, 2002 9:01:44 AM]
--If you look to the clouds you cant see traps--
I like the idea, but...
...if you do it simple, I will play it.
...if you want me to read a 500 pages book to learn how to play, I won''t play it: I don''t want to know how to control 100 different units with 50 different actions each one.
Trying to do the interface the most clear as possible will help.
That''s my opinion, of course! (Good luck)
theNestruo
Syntax error in 2410
Ok
...if you do it simple, I will play it.
...if you want me to read a 500 pages book to learn how to play, I won''t play it: I don''t want to know how to control 100 different units with 50 different actions each one.
Trying to do the interface the most clear as possible will help.
That''s my opinion, of course! (Good luck)
theNestruo
Syntax error in 2410
Ok
theNestruoSyntax error in 2410Ok
yay! coolness again!
reminds me very much of the Zerg in starcraft.
i will play it also, as long as i dont have to read 500+ pages.
you''d want to keep the interface VERY simple and consistent between ant types.
die or be died...i think
reminds me very much of the Zerg in starcraft.
i will play it also, as long as i dont have to read 500+ pages.
you''d want to keep the interface VERY simple and consistent between ant types.
die or be died...i think
die or be died...i think
I love strategy and I love innovation. Your idea sounds awesome. Maybe you could have like nectar or something as a resource. Or if you were doing leafcutter ants, you could use leaves. Hmm, how to acquire the evolutionary formulae... that''s a tough one. You can''t have them build research buildings or anything because ants don''t do that. You should have some level of realism. Maybe you could be able to produce new queens and they would either create larvae or research? The player could choose between tech or force, which is almost a neccessary part of strategy games.
If you only had one or two different kinds of units like queens that would produce other units and research at the same time, base building would be simple and easy. If you made only one resource that was easy to collect, that would also simplify that part of the game. Then you could really focus on battles and micromanagement, which IMO are the fun part of RTS.
If you only had one or two different kinds of units like queens that would produce other units and research at the same time, base building would be simple and easy. If you made only one resource that was easy to collect, that would also simplify that part of the game. Then you could really focus on battles and micromanagement, which IMO are the fun part of RTS.
Beautifull idea, love it, I will go with the queen idea, but the ants will need to defend themself against attacks by other means than raw force, thinking about adding an option to some of the ants: "Dig Hole" so that enemies who stumble in the hole gets damage, or "Barricade" that stops other ants, kinda like a Wall.
--If you look to the clouds you cant see traps--
--If you look to the clouds you cant see traps--
I liked your ideia vey much, are you interested in forming a small team? I
would be interested in join you on this project if you like.
I have good C++/OOP skills and I work well with SDL.
____________________
Pedro Santos «» Project Y «» GameDevPT
would be interested in join you on this project if you like.
I have good C++/OOP skills and I work well with SDL.
____________________
Pedro Santos «» Project Y «» GameDevPT
awesome idea.
because ants are such small beasts, they should do something in teams. so maybe they 'learn' special formations, like >barricade< p.ex. and a group of ants forms a wall and defends the HQ.
you should start with building a heap a your HQ. place the queen. then you can of course invent special rooms, that must be built also in reality (store rooms, eeg rooms, ... ). i would not make use of special research units. why don't let the ants find something randomly and they notice that they can use this as a weapon??
--hope to hear/see a great innovative game soon...
[edited by - _BladeRunner_ on May 22, 2002 8:38:49 AM]
because ants are such small beasts, they should do something in teams. so maybe they 'learn' special formations, like >barricade< p.ex. and a group of ants forms a wall and defends the HQ.
you should start with building a heap a your HQ. place the queen. then you can of course invent special rooms, that must be built also in reality (store rooms, eeg rooms, ... ). i would not make use of special research units. why don't let the ants find something randomly and they notice that they can use this as a weapon??
--hope to hear/see a great innovative game soon...
[edited by - _BladeRunner_ on May 22, 2002 8:38:49 AM]
Small team, ey. Havent given that moucgh tought but what tha heck, lets give it a shot, we need a forum, will gamedev provide it? Not more than three members, cant have to many, as it will ruin the team work.
PS, The game will be made in SDL.
--If you look to the clouds you cant see traps--
--If you look to the clouds you cant see traps--
Might like to add the farming elements in there too. Aphids are like cattle, they harvest foods and grains, etc. I''d also like to suggest some sort of experience system if they are going to be growing anyways. Structures would be a plus as well, digging new tunnels and popping up or digging into an enemy colony. You have dual purpose, expand and keep the queen from getting killed all at the same time.
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