quote: Original post by brad_beveridge
Can somebody explain to me why SDL is the lowest common denominator? I''m under the impression that it is quite a thin layer, and for OpenGL it is no overhead at all. If somebody can convince me otherwise, please do.
What they mean is that if only one platform has a feature (or all except one), then SDL (probably) won''t have it. They aren''t saying SDL is slower or anything like that.