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John Carmack?

Started by March 08, 2000 04:03 PM
66 comments, last by Fredric 24 years, 9 months ago
Well I''m better!
''cause my hair is longer and I''ve played more DnD!

( , you can''t beat THOSE arguments now can you? )
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.
I have to agree with you, ''cos I have long hair too. SO I am as better than you

Hair is power, and power give us games! So get out, scissors, let''s make a rebellion!

he, what a stupid way to go on with a thread...


http://www6.50megs.com/typedef/
http://www.stas.net/rafael/icq: 11915640
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John Carmack was why I first got a computer. After playing Commander Keen 1 ten years ago on a friends computer I convinced my parents to buy me one to. I love reading his .plan files.
InFerN0Not all who wander are lost...
For all interested, there is an article about John Remero''s Daikatana and Ion Storm, in the news section, for Tuesday 7th

That''s if you have not seen it already
Read it, saw John Romero''s hair, woke up in hospital 3 months later wearing diapers.

But apart from that it was pretty interesting to read
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.
I remember reading something about Romero''s hair washing routine... it was about 2 pages long. Some guy later gave it''s own hair washing routine scheme, mocking on Romero''s. Anyone remembers this pages?
On a side note, don''t you think carmack should get himself a Mclaren F1?
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Just to clear some things up.

While I will certainly admit, John Carmack is talented - he did not invent raycasting and certainly not interactive walkthrough 3D environments. The concepts behind raycasting have been around for decades in constructive solid geometry and in academia much of the concepts he utilized were described in one paper or another. Carmack was simply the first one to glue them together and get it to run on a 386...

I just finished reading the article on Romero and his employees yesterday and I cannot say that I''m very impressed. These guys have not grown up yet and figured out that life is more than programming video games for 16 - 18 hrs a day. If you are programming this much every day weeks on end, you need to get a life. We all need time away from the machine to let the subconcious work on the problems that we have encountered for that day. Your brain will sometimes do alot more work when you give it a rest.

You cannot expect to program like this for days and days and not introduce bugs into your code. This is probably one reason why Diakitana is still in their office and not on the shelves.

FPS games are cool for awhile, but how much can you be saturated with them before you wish someone would come up with an original idea. (Just a rant of my own.)

P.S. For a comparison, go see the latest postmortem on Gamasutra about Age of Kings and see what happens when you do things right. These guys are selling games by the millions and they are not programming their lives away.
Looked at the creds for Comander Keen and Duke Nukum/Nukem. I started to wonder what happened to the other [then] big people from these projects. I haven''t heard the names Robert Prince or Tom Hall for such a long time now. They worked on Music and the "Creative Stuff" repectively. Ah, I miss the good ''ol'' days of Apogee. [You know, BEFORE 3D Realms partnered.]
Hey all,

John Carmack also was the 1st to implement curved surfaces in a game engine he is why is started programming!!!

node_5r

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// CARMACK //
// is //
// GOD //
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