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John Carmack?

Started by March 08, 2000 04:03 PM
66 comments, last by Fredric 24 years, 9 months ago
Yeah, you''re right. Carmack is behind all the commander keen series.

As a matter of fact, Carmack said a while ago that he was thinking about converting the keen series to gameboy color just to see whether it was possible and to get his mind of pc''s and 3d for a moment.

Jaap Suter
____________________________Mmmm, I''ll have to think of one.
Cool
Commander keen kicked ass!

Martin Björklund
Diemonex Games
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What is this "Q-u-a-k-e" you speak of? Is it similiar to Pac-Man?
Not far from

Martin Björklund
Diemonex Games
Carmack says that openGL is so much easier to program in than direct x. Is this true?

i think i may have come across his e-mail address...

- Moe -

well, from looking at openGL code (i've never coded in it, i'm using DX) it seems a hell of a lot simpler than directx.

Edited by - Gecko on 3/8/00 6:35:45 PM

_________________Gecko___Gecko Design
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As John Romero said, He has too much of a fetish with 3d engines. he''s a dork.
Why do people refer to John Carmack as some sort of god?
with JUST him, there would be no quake, I think of it as 50/50 between game designers and programmers, one with out the other will leave no results. True that the program makes it so the quality of the artists images can be displayed, but other than that you could think as a 3d game than nothing more than a wire frame world with no beautiful textures. John Carmack is the engine, not the gameplay, or what people keep going back to quake for.
I''d think the reason most people praise John Carmack so much is because the general idea is it''s harder to develop new technology like he does than build something fun from it. I''m not going to state my opinion on that matter, but that''s my guess.

Jonathan
Let''s not forget Michael Abrash, the other "brain" behind quake and a self called optimization nut as well

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