It should be in the Delphi section, but i''ll post here
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i''m using a VCL component called TWSocket, and i''ve made a test game which 4 people can connect to, and can walk around it, and send messages, the problem is... its too slow! The players on a 10mb/s lan connection take about 200+ms to see a movement change on the other copy of the game running, which by any standards is... quite frankly..crap. If anybody knows an alternative component (i''d rather not use raw API calls
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) i''d be greatful, or any ideas behind why it might be going so slow. I''m processing each message when it gets recieved by the server, and dispatching the messages to all the users instantly. Frame rate for the game, 74fps(as high as the monitor will let me).
Thanks in advance for help