quote: Original post by Kwizatz
I completelly agree, if you are selling the service of connecting to the game world servers why charge for the game and expantions?
Because it anyway costs lots of money for the creators of said MMOG to make the software in the first place. People who run MMOGs can not run a server for years for $60 a game. They need to charge subcription services because they run the webservers, and they are not free. Not only that but most MMOGs have to have networks of computers for each ''server.'' So their costs really DO add up. It''s not like a MUD where its all text, and Joe Shmoe can run it all day long at his ISP. He''d need like 15 computers. And for all that effor, the makers of said MMOG would like to make money themselves running the servers rather than let everyone else run them.
Olesuyi, this was almost a discussion about design, when someone mentioned the article on Gamasutra about Spyro! =D I think we could direct it in that direction. What are all your most clever ideas about implementing copy protection, while not annoying the end user? =D I think a system that simply checks itself with an internet server to make sure two copies aren''t running at the same time might work. So long as you do a few CRC checks to make sure it can''t be cracked to not look at the server.
-=Lohrno