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Original post by a complete moron
Ok, we work for money ok, but i think cie are doing enough money no? all the big company that are loosing money with piracy don't need this money.
You really are a complete fool. Sure, the lion's share of the profits may go to the publishers, but they are the guys who probably fronted the cash to develop the game in the first place. Is it so unreasonable of them to expect to get their investment back, maybe even a bit of profit on the side?
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and yes the pirate are the good guys, why? cause like napster piracy let you try the game to see if you like it. look, do i realy want to buy a game that i will play for 10 hours and said "the AI is just too crapy..." and you stop playing the game, well it's a control of quality
If this was the only reason games were copied, then I wouldn't care about this. But it isn't. Besides, it isn't a very good argument anyway because publishers invariably give away free demos.
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and here just for fun for all the one who bitch against piracy, i expect you don't have any mp3 on your computer, cause you just don't make sense, cause those 2 things are the same.
All the MP3's on my computer are ripped straight from CD's I legally own. None of them are shared. Plus I rarely listen to them anyway, the only reason I ripped them was so I could listen to them on my MP3 CD player (which was stolen a while ago)
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right now everybody dont care about each other and knowledge is given to the ones who got money to pay for it (and im lucky to have money cause i can have education and i can pay 100$can for a programation book (just bought game programming all in one and it's really good)
I bet you everything you learn in that book could have been learnt off the internet for free. Of course, that may require a little bit more effort on your part to actually find that information.
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Original post by Vetinari
It's interesting, but an undiscussed side-effect of eliminating piracy would probably lead to more expensive products.
Perhaps - but that assumes you can completely eliminate piracy by means of some copy protection.
Assuming you can't (which seems to correlate more closely to reality, since all games seem to get cracked eventually) then quite simply, I don't think the industry can afford to raise prices.
The argument of "We must raise prices in order to make up the losses caused by piracy" is completely upside down - it is against the whole point of capitalism. Imagine if you were selling burgers, and your competitor started giving burgers away for nothing - would you increase the price of your burgers to compensate for lost revenue? Of course not.
Piracy may be illegal, but I think it is about time the industry faced up to reality and realised that they have to do a better job of competing with it, rather than using it as an excuse for higher prices.
[edited by - Sandman on March 28, 2002 6:31:15 AM]