xtrmntr: thank you for the link, but I''m working on a "non-massive" multiplayer rpg. apart from that, the site is useful. thanx !
oh, and I forget to say that the game I''m working on is multi-platform, uses OpenGL, and is free.
What are U working On?
hi.
me and my friend are working on a seqel/clone of a really fun, but old 2d game - liero. it''s called war worms for now (it''s a working name, we''ll probably change it later). i can describe our game as a real-time version of worms series (by Team17). here''s a screenshot of a deforming (in real-time) level from the explosions. note, that we''re approaching this kind of game with 2d deformable levels from a different side, we have a totally different engine, which doesn''t use bitmaps, but instead it uses vertices and polygons. the hardest part is to optimize it to get it to work fast. and we''re working on it. here''s a screenshot and a downloadable demo... it''s not very current though.
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war worms b0005 executable
or you can also visit the war worms dev site at www.warwormsdev.f2s.com
thanks for your time.
me and my friend are working on a seqel/clone of a really fun, but old 2d game - liero. it''s called war worms for now (it''s a working name, we''ll probably change it later). i can describe our game as a real-time version of worms series (by Team17). here''s a screenshot of a deforming (in real-time) level from the explosions. note, that we''re approaching this kind of game with 2d deformable levels from a different side, we have a totally different engine, which doesn''t use bitmaps, but instead it uses vertices and polygons. the hardest part is to optimize it to get it to work fast. and we''re working on it. here''s a screenshot and a downloadable demo... it''s not very current though.
war worms b0005 executable
or you can also visit the war worms dev site at www.warwormsdev.f2s.com
thanks for your time.
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