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----- Violence -----

Started by January 25, 2002 03:41 AM
46 comments, last by Peeves 22 years, 10 months ago
quote: Original post by OctDev
Topic Starter gives a really good view of a fucked up game developer, and honestly finally gives me evidence of game censorship being a plausible idea.

unless he starts taking his pills, i doubt if he will ever publish a game... so don''t start throwing that "c" word around please

--- krez (krezisback@aol.com)
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
quote: Original post by krez
unless he starts taking his pills, i doubt if he will ever publish a game...


and what is your problem mister? From where I´m standing the topic starter doesn´t need any more pills than the rest of you. Sure, there´s some rubbish and some contradictions there but no more than in the usual thread.
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quote: Original post by Hase
and what is your problem mister? From where I´m standing the topic starter doesn´t need any more pills than the rest of you.

here you go...
quote: Original post by Peeves
i see things like the WTC... For some sick reason, i really didn''t care. I do not know why, but i actually laughed a little.
* * *
And now, i crave it, i want it, i want to see it, i want to feel it.
* * *
I personally say...
Make the next most goriest game on earth where you get split in half, blown apart with huge gashing holes that show the inside of a burnt stomach.
* * *
but it still gave me the likeness towards death, violence and all...

good enough for you?
oh wait, here we go:
quote: i have been to 2 mental homes before so i don''t need help, i have a perminant problem that i can''t get rid of, but as long as i Keep it under control and don''t go throwing it out in the world it will be fine. When i see violent things i don''t laugh to "hide back my tears" i laugh to calm myself from wanting to run out and do the same to another person, im a sick fuck, i know, but its feelings i have that i can''t get rid of.

hmmm... i dunno, that sounds pretty awful to me... i think he might be the most pill-worthy poster i have seen on gamedev.net since i''ve been here...
Peeves: please do not take this as me bashing you personally. you are a [self-admitted] sick fuck, and i would recommend medication to anyone in your situation.

--- krez (krezisback@aol.com)
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
oops.. I kind of missed the second post. I though he was just being a bit graphic for the sake of illustrating his point. Well, alright - take yer pills.
*sigh*

----
Herb M. (mdfmKoRn)
www.sky-meyg.com
s3202@attbi.com
The game i am working on right now is non-violent, we are trying to get a rated Teen mark on it.


I know how to control myself, like i said.

Pills are an excuse for your problems, they just make you think you are doing better.


I know of about 15 other people in my town who are like me, there are problably even people like me reading this (not as intense, but with some of the same thoughts)


When you talk of sick developers

Myth - wtf
Alice - wtf again
Soldier of Fortune - WTF
Silent Hill - WTF
Alone in the Dark 4 - WTF
Blair witch series - WTF
Nocturne - WTF


all of those games have a fucked up source, face it, to make a good story for a game, you usually have a mest up mind, im not saying all, there are good story writers out there that are sane, like stephen king, etc. But, edger allen poe, and more, are not sane, by far.



I say this topic ends

there is no more to discuss

again it is a useless battle even on this part of "sane game developers".

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quote: Original post by Hase
Original post by Peeves

When you talk of sick developers

Myth - wtf
Alice - wtf again
Soldier of Fortune - WTF
Silent Hill - WTF
Alone in the Dark 4 - WTF
Blair witch series - WTF
Nocturne - WTF


You don´t have to be sick to make a violent game.

Myth: a bit over the top on the red splotches, but a decent strategy game.
Alice: interesting twist to a known story, lacking in gameplay though.
SOF: Decent shooter, focused on violence. Done well.
Silent Hill: a bit like Resident Evil. Lots of atmosphere. Done well.
Lone Dark 4: haven´t played it, but the other´s were quite ok.
Blair Witch: don´t know it.
Nocturne: very interesting graphics, ok gameplay. What was the problem with this again?

Just because someone has a problem with violence doesn´t mean that games with violent content are any worse than non-violent games. You don´t accuse tetris of having "only puzzle-elements" in it because it tries to hide the fact that it has no story. Violent games are what they are, and they should be judged objectively. I don´t go around saying paintings with naked people in them are bad just because of that. If any of you call yourselves game designers you should not have a problem with playing and designing games with violent content.

quote:
I know of about 15 other people in my town who are like me, there are problably even people like me reading this (not as intense, but with some of the same thoughts)


Must be something in the water.

Take care,
Bill
I desperately try to avoid ''the violence discussion'' but I''ll make a rare exception today, because I feel like I might actually contribute something to this.

Firstly, this topic (like so many) falls under the different people different tastes department. Thankfully, so far, this has been respected.

It is important though, to note that any game, can contain ANY feature you can imagine, if that feature does not detract from fun, challenge, and overall learning experience that the game is intended to offer.

On violence as a feature I say: Everything in moderation. A game with violent bits must balance with non-violent bits. What''s more, a game with mindless killing sections, must balance with sections that involve many carefully calculated actions (in some games, all combat is carefully calculated, in which case, you should occasionally let the player blow off steam in a mindless killing fashion).

On violence as a hot topic I say: It saddens me to think that the games I am so impressed by are thought to encourage people to carry out actions inspired by these terrible fantasies. Remember that those of us who are left to intellectually atrophy are in an ideal position to absorb ideas from the situations presented by games. Particularly those of us who are adolescent and socially outcast.

As my mother has told me
quote: If everyone who played games like [Quake/Doom/SOF/Half-Life] turned out like you, I wouldn''t worry, but everyone reacts and absorbs differently in all situations, and people who degenerate as a result of seeing and experiencing violence do exist, and they are a real danger.


My humble, naked opinion is: Violence in games is fun, and it may well be good for some of us, because it allows us to escape from our daily schedule in a way that does not damage our surroundings. It allows us to release pressure, pent-up energy, rage, and a host of other strong internal forces. It is a vent, and violence in games is a safe release of stress and angst, as long as it stays in the games. But imagery, despite what we may think about our incredible self control, is a powerful force. As such, developers who would put excessive amounts of violent content in their games should think twice about such an endeavor. Not because it may damage the quality or reception of their game, but because there is always the possibility that they will touch a person who just needed that little extra push to get where (s)he was already going. If given time, we can save people like in such a situation, but even a lowly game may damage the amount of time we have.

George D. Filiotis
Are you in support of the ban of Dihydrogen Monoxide? You should be!
Geordi
George D. Filiotis
quote: As my mother has told me

quote:
If everyone who played games like [Quake/Doom/SOF/Half-Life] turned out like you, I wouldn''t worry, but everyone reacts and absorbs differently in all situations, and people who degenerate as a result of seeing and experiencing violence do exist, and they are a real danger.


Your mother has made an unfounded statement. People who witness violence in real life are often traumatized, but that doesn''t make them dangerous. People who experience game violence are not likely traumatized, although some might be frightened by it.

It''s far more likely that people who seem to degenerate as a result of playing violent games are people who were already unbalanced.

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